private void HandlePlayModeStateChanged() { #if DEBUG_QUEST_EDITOR Debug.Log("<color=magenta>QuestEditorWindow.OnPlaymodeStateChanged. Application.isPlaying=" + Application.isPlaying + "</color>"); #endif SelectQuestBasedOnCurrentSelection(); QuestEditorStyles.ResetImages(); // Unity loses dynamically-created textures when switching playmode. QuestEditorPrefs.SavePrefs(); Repaint(); }
private void OnDisable() { #if DEBUG_QUEST_EDITOR Debug.Log("<color=red>QuestEditorWindow.OnDisable</color>"); #endif m_instance = null; QuestEditorPrefs.SavePrefs(); Undo.undoRedoPerformed -= Repaint; #if UNITY_5 || UNITY_2017_1 EditorApplication.playmodeStateChanged -= OnPlaymodeStateChanged; #else EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; #endif }