コード例 #1
0
 void OnEnable()
 {
     // Make the functions available to Lua:
     Lua.RegisterFunction("SendMessageSystem", this, SymbolExtensions.GetMethodInfo(() => SendMessageSystem(string.Empty, string.Empty)));
     Lua.RegisterFunction("SendMessageSystemString", this, SymbolExtensions.GetMethodInfo(() => SendMessageSystemString(string.Empty, string.Empty, string.Empty)));
     Lua.RegisterFunction("SendMessageSystemInt", this, SymbolExtensions.GetMethodInfo(() => SendMessageSystemInt(string.Empty, string.Empty, (double)0)));
 }
コード例 #2
0
 private void OnEnable()
 {
     Lua.RegisterFunction("PushConversationPosition", null, SymbolExtensions.GetMethodInfo(() => PushConversationPosition()));
     Lua.RegisterFunction("PopConversationPosition", null, SymbolExtensions.GetMethodInfo(() => PopConversationPosition()));
     Lua.RegisterFunction("ClearConversationPositionStack", null, SymbolExtensions.GetMethodInfo(() => ClearConversationPositionStack()));
     s_pushCurrentEntry = pushCurrentEntry;
 }
コード例 #3
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 public void RegisterLuaFunctions()
 {
     Lua.RegisterFunction("NetSetBool", this, SymbolExtensions.GetMethodInfo(() => NetSetBool(string.Empty, false)));
     Lua.RegisterFunction("NetSetNumber", this, SymbolExtensions.GetMethodInfo(() => NetSetNumber(string.Empty, (double)0)));
     Lua.RegisterFunction("NetSetString", this, SymbolExtensions.GetMethodInfo(() => NetSetString(string.Empty, string.Empty)));
     Lua.RegisterFunction("NetSetQuestState", this, SymbolExtensions.GetMethodInfo(() => NetSetQuestState(string.Empty, string.Empty)));
     Lua.RegisterFunction("NetSetQuestEntryState", this, SymbolExtensions.GetMethodInfo(() => NetSetQuestEntryState(string.Empty, (double)0, string.Empty)));
 }
コード例 #4
0
ファイル: DialogueLua.cs プロジェクト: huangc8/Human-Shelter
 /// <summary>
 /// Registers the Chat Mapper functions into the Lua environment.
 /// </summary>
 private static void RegisterChatMapperFunctions()
 {
     Lua.RegisterFunction("GetStatus", null, SymbolExtensions.GetMethodInfo(() => GetStatus(null, null)));
     Lua.RegisterFunction("SetStatus", null, SymbolExtensions.GetMethodInfo(() => SetStatus(null, null, null)));
     Lua.RegisterFunction("GetRelationship", null, SymbolExtensions.GetMethodInfo(() => GetRelationship(null, null, null)));
     Lua.RegisterFunction("SetRelationship", null, SymbolExtensions.GetMethodInfo(() => SetRelationship(null, null, null, 0)));
     Lua.RegisterFunction("IncRelationship", null, SymbolExtensions.GetMethodInfo(() => IncRelationship(null, null, null, 0)));
     Lua.RegisterFunction("DecRelationship", null, SymbolExtensions.GetMethodInfo(() => DecRelationship(null, null, null, 0)));
 }
コード例 #5
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 /// <summary>
 /// Registers the Dialogue System functions into the Lua environment.
 /// </summary>
 private static void RegisterDialogueSystemFunctions()
 {
     //# if UNITY_METRO
     //// Type.GetMethod() is not supported in Mono's .NET implementation.
     //# else
     //Lua.RegisterFunction("RandomElement", null, typeof(DialogueLua).GetMethod("RandomElement"));
     //Lua.RegisterFunction("GetLocalizedField", null, SymbolExtensions.GetMethodInfo(() => GetLocalizedField(string.Empty, string.Empty, string.Empty)));
     //Lua.RegisterFunction("GetLocalizedField", null, SymbolExtensions.GetMethodInfo(() => GetLocalizedField(string.Empty, string.Empty, string.Empty)));
     //# endif
     Lua.RegisterFunction("RandomElement", null, SymbolExtensions.GetMethodInfo(() => RandomElement(string.Empty)));
     Lua.RegisterFunction("GetLocalizedText", null, SymbolExtensions.GetMethodInfo(() => GetLocalizedText(string.Empty, string.Empty, string.Empty)));
 }
コード例 #6
0
 /// <summary>
 /// Registers the Chat Mapper functions into the Lua environment.
 /// </summary>
 private static void RegisterChatMapperFunctions()
 {
     //# if UNITY_METRO
     //// Type.GetMethod() is not supported in Mono's .NET implementation.
     //# else
     //Lua.RegisterFunction("SetStatus", null, typeof(DialogueLua).GetMethod("SetStatus"));
     //Lua.RegisterFunction("GetStatus", null, typeof(DialogueLua).GetMethod("GetStatus"));
     //Lua.RegisterFunction("SetRelationship", null, typeof(DialogueLua).GetMethod("SetRelationship"));
     //Lua.RegisterFunction("GetRelationship", null, typeof(DialogueLua).GetMethod("GetRelationship"));
     //Lua.RegisterFunction("IncRelationship", null, typeof(DialogueLua).GetMethod("IncRelationship"));
     //Lua.RegisterFunction("DecRelationship", null, typeof(DialogueLua).GetMethod("DecRelationship"));
     //# endif
     Lua.RegisterFunction("GetStatus", null, SymbolExtensions.GetMethodInfo(() => GetStatus(null, null)));
     Lua.RegisterFunction("SetStatus", null, SymbolExtensions.GetMethodInfo(() => SetStatus(null, null, null)));
     Lua.RegisterFunction("GetRelationship", null, SymbolExtensions.GetMethodInfo(() => GetRelationship(null, null, null)));
     Lua.RegisterFunction("SetRelationship", null, SymbolExtensions.GetMethodInfo(() => SetRelationship(null, null, null, 0)));
     Lua.RegisterFunction("IncRelationship", null, SymbolExtensions.GetMethodInfo(() => IncRelationship(null, null, null, 0)));
     Lua.RegisterFunction("DecRelationship", null, SymbolExtensions.GetMethodInfo(() => DecRelationship(null, null, null, 0)));
 }
コード例 #7
0
ファイル: DialogueLua.cs プロジェクト: huangc8/Human-Shelter
 /// <summary>
 /// Registers the Dialogue System functions into the Lua environment.
 /// </summary>
 private static void RegisterDialogueSystemFunctions()
 {
     Lua.RegisterFunction("RandomElement", null, SymbolExtensions.GetMethodInfo(() => RandomElement(string.Empty)));
 }