public void OnEnable() { var trigger = target as LuaTrigger; if (trigger == null) return; if (EditorTools.selectedDatabase == null) EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); }
public void OnEnable() { if (EditorTools.selectedDatabase == null) { EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); } luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); }
public virtual void OnEnable() { var trigger = target as DialogueSystemTrigger; if (trigger == null) { return; } if (trigger.selectedDatabase == null) { if (EditorTools.selectedDatabase == null) { EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); } trigger.selectedDatabase = EditorTools.selectedDatabase; } else { EditorTools.selectedDatabase = trigger.selectedDatabase; } luaScriptWizard = new LuaScriptWizard(trigger.selectedDatabase); questPicker = new QuestPicker(trigger.selectedDatabase, trigger.questName, trigger.useQuestNamePicker); questPicker.showReferenceDatabase = false; showSetQuestStateAction = !string.IsNullOrEmpty(trigger.questName); showRunLuaCodeAction = !string.IsNullOrEmpty(trigger.luaCode); showPlaySequenceAction = !string.IsNullOrEmpty(trigger.sequence); // || trigger.sequenceSpeaker != null || trigger.sequenceListener != null; showAlertAction = !string.IsNullOrEmpty(trigger.alertMessage); // || trigger.alertDuration > 0; showSendMessagesAction = trigger.sendMessages.Length > 0; showBarkAction = !string.IsNullOrEmpty(trigger.barkConversation) || !string.IsNullOrEmpty(trigger.barkText) || !string.IsNullOrEmpty(trigger.barkTextSequence); // || trigger.barker != null; showConversationAction = !string.IsNullOrEmpty(trigger.conversation); // || trigger.conversationActor != null || trigger.conversationConversant != null; showSetActiveAction = trigger.setActiveActions.Length > 0; showSetEnabledAction = trigger.setEnabledActions.Length > 0; showAnimatorStatesAction = trigger.setAnimatorStateActions.Length > 0; showUnityEventAction = trigger.onExecute.GetPersistentEventCount() > 0; sendMessageList = new ReorderableList(serializedObject, serializedObject.FindProperty("sendMessages"), true, true, true, true); sendMessageList.drawHeaderCallback = OnDrawSendMessageListHeader; sendMessageList.drawElementCallback = OnDrawSendMessageListElement; setActiveList = new ReorderableList(serializedObject, serializedObject.FindProperty("setActiveActions"), true, true, true, true); setActiveList.drawHeaderCallback = OnDrawSetActiveListHeader; setActiveList.drawElementCallback = OnDrawSetActiveListElement; setEnabledList = new ReorderableList(serializedObject, serializedObject.FindProperty("setEnabledActions"), true, true, true, true); setEnabledList.drawHeaderCallback = OnDrawSetEnabledListHeader; setEnabledList.drawElementCallback = OnDrawSetEnabledListElement; setAnimatorStateList = new ReorderableList(serializedObject, serializedObject.FindProperty("setAnimatorStateActions"), true, true, true, true); setAnimatorStateList.drawHeaderCallback = OnDrawSetAnimatorStateListHeader; setAnimatorStateList.drawElementCallback = OnDrawSetAnimatorStateListElement; foldouts = EditorPrefs.HasKey(InspectorEditorPrefsKey) ? JsonUtility.FromJson <Foldouts>(EditorPrefs.GetString(InspectorEditorPrefsKey)) : new Foldouts(); if (foldouts == null) { foldouts = new Foldouts(); } }
public void OnEnable() { var trigger = target as ConditionObserver; if (trigger == null) return; if (EditorTools.selectedDatabase == null) EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); questPicker = new QuestPicker(EditorTools.selectedDatabase, trigger.questName, trigger.useQuestNamePicker); questPicker.showReferenceDatabase = false; }
public void OnEnable() { var trigger = target as QuestTrigger; if (trigger != null) { if (EditorTools.selectedDatabase == null) EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); questPicker = new QuestPicker(trigger.selectedDatabase, trigger.questName, trigger.useQuestNamePicker); } }
public void OnEnable() { var trigger = target as QuestTrigger; if (trigger != null) { EditorTools.SetInitialDatabaseIfNull(); luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); questPicker = new QuestPicker(trigger.selectedDatabase, trigger.questName, trigger.useQuestNamePicker); } }
public void OnEnable() { var trigger = target as LuaTrigger; if (trigger == null) { return; } if (EditorTools.selectedDatabase == null) { EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); } luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); }
protected virtual void DrawTopInfo() { // Trigger event: triggerProperty = serializedObject.FindProperty("trigger"); EditorGUILayout.PropertyField(triggerProperty, true); // HelpBox for OnTrigger/Collision: var isPhysicsEvent = triggerProperty.enumValueIndex == 3 || //DialogueSystemTriggerEvent.OnTriggerEnter triggerProperty.enumValueIndex == 7 || //DialogueSystemTriggerEvent.OnTriggerExit triggerProperty.enumValueIndex == 11 || //DialogueSystemTriggerEvent.OnCollisionEnter triggerProperty.enumValueIndex == 12; //DialogueSystemTriggerEvent.OnCollisionExit if (isPhysicsEvent) { var acceptedTags = serializedObject.FindProperty("condition").FindPropertyRelative("acceptedTags"); if (acceptedTags.arraySize == 0) { EditorGUILayout.HelpBox("You may want to set Conditions > Accepted Tags to observe collisions only with GameObjects with specific tags such as 'Player'. Otherwise this trigger may fire for unintended collisions such as world geometry.", MessageType.Info); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add 'Player' Tag", EditorStyles.miniButton, EditorTools.GUILayoutButtonWidth("Add 'Player' Tag"))) { acceptedTags.arraySize = 1; acceptedTags.GetArrayElementAtIndex(0).stringValue = "Player"; } EditorGUILayout.EndHorizontal(); } } // Reference database: var databaseProperty = serializedObject.FindProperty("selectedDatabase"); var oldDatabase = databaseProperty.objectReferenceValue; EditorGUILayout.PropertyField(databaseProperty, new GUIContent("Reference Database", "Database to use for pop-up menus. Assumes this database will be in memory at runtime."), true); var newDatabase = databaseProperty.objectReferenceValue as DialogueDatabase; if (newDatabase != oldDatabase) { luaScriptWizard = new LuaScriptWizard(newDatabase); questPicker = new QuestPicker(newDatabase, trigger.questName, trigger.useQuestNamePicker); questPicker.showReferenceDatabase = false; } if (newDatabase != null) { EditorTools.selectedDatabase = newDatabase; } }
public void OnEnable() { var trigger = target as ConditionObserver; if (trigger == null) { return; } if (EditorTools.selectedDatabase == null) { EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); } luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); questPicker = new QuestPicker(EditorTools.selectedDatabase, trigger.questName, trigger.useQuestNamePicker); questPicker.showReferenceDatabase = false; }
public void OnEnable() { var trigger = target as ConditionObserver; if (trigger == null) { return; } if (EditorTools.selectedDatabase == null) { EditorTools.selectedDatabase = EditorTools.FindInitialDatabase(); } luaScriptWizard = new LuaScriptWizard(EditorTools.selectedDatabase); questPicker = new QuestPicker(EditorTools.selectedDatabase, trigger.questName, trigger.useQuestNamePicker); questPicker.showReferenceDatabase = false; sendMessageList = new ReorderableList(serializedObject, serializedObject.FindProperty("sendMessages"), true, true, true, true); sendMessageList.drawHeaderCallback = OnDrawSendMessageListHeader; sendMessageList.drawElementCallback = OnDrawSendMessageListElement; foldouts = EditorPrefs.HasKey(InspectorEditorPrefsKey) ? JsonUtility.FromJson <Foldouts>(EditorPrefs.GetString(InspectorEditorPrefsKey)) : new Foldouts(); }