private float GetDefaultSubtitleDuration(string text)
        {
            int numCharacters = string.IsNullOrEmpty(text) ? 0 : Tools.StripRichTextCodes(text).Length;

            return(Mathf.Max(settings.GetMinSubtitleSeconds(), numCharacters / Mathf.Max(1, settings.GetSubtitleCharsPerSecond())));
        }
コード例 #2
0
        /// <returns>
        /// A duration based on the text length and the Dialogue Manager's
        /// Subtitle Settings > Min Subtitle Seconds and Subtitle Chars Per Second.
        /// Also factors in time for RPGMaker-style pause codes.
        /// </returns>
        public float GetDefaultSubtitleDuration(string text)
        {
            if (overrideGetDefaultSubtitleDuration != null)
            {
                return(overrideGetDefaultSubtitleDuration(text));
            }
            int   numCharacters     = string.IsNullOrEmpty(text) ? 0 : Tools.StripRichTextCodes(text).Length;
            float numRPGMakerPauses = 0;

            if (text.Contains("\\"))
            {
                var numFullPauses    = (text.Length - text.Replace("\\.", string.Empty).Length) / 2;
                var numQuarterPauses = (text.Length - text.Replace("\\,", string.Empty).Length) / 2;
                numRPGMakerPauses = (1.0f * numFullPauses) + (0.25f * numQuarterPauses);
            }
            return(Mathf.Max(settings.GetMinSubtitleSeconds(), numRPGMakerPauses + (numCharacters / Mathf.Max(1, settings.GetSubtitleCharsPerSecond()))));
        }