// Start is called before the first frame update void Start() { movementController = GetComponent <PixelCrown.CharacterMovement2D>(); seeker = GetComponent <Seeker>(); rb = GetComponent <Rigidbody2D>(); InvokeRepeating("UpdatePath", 0f, 0.5f); }
private void Start() { m_characterMovement = GetComponent <CharacterMovement2D>(); }
void Start() { movementController = GetComponent <PixelCrown.CharacterMovement2D>(); }