コード例 #1
0
ファイル: Fader.cs プロジェクト: zcxxv1213/Pixel3D
 public Fader(GraphicsDevice device, ContentManager content, SpriteBatch spriteBatch, FadeEffect fadeEffect)
 {
     this.device     = device;
     this.content    = content;
     this.sb         = spriteBatch;
     this.fadeEffect = fadeEffect;
 }
コード例 #2
0
ファイル: FadeEffect.cs プロジェクト: zcxxv1213/Pixel3D
        public FadeEffect(GraphicsDevice device, ContentManager content)
        {
            // Oh so many hard-coded paths...

            if (device.GraphicsProfile == GraphicsProfile.HiDef)
            {
                effect   = content.Load <Effect>("FadeHiDef");
                palettes = new[] { null,
                                   LoadFadePalette(device, @"Palettes\gs1.bin"),
                                   LoadFadePalette(device, @"Palettes\gs2.bin"),
                                   LoadFadePalette(device, @"Palettes\gs3.bin"),
                                   LoadFadePalette(device, @"Palettes\gs4.bin"),
                                   LoadFadePalette(device, @"Palettes\blk.bin") };

                red     = LoadFadePalette(device, @"Palettes\red.bin");
                darkred = LoadFadePalette(device, @"Palettes\darkred.bin");

                goofyPalettes = new[] {
                    FadeEffect.LoadFadePalette(device, @"Palettes\eight.bin"),
                    FadeEffect.LoadFadePalette(device, @"Palettes\cga.bin"),
                    FadeEffect.LoadFadePalette(device, @"Palettes\ega.bin"),
                    FadeEffect.LoadFadePalette(device, @"Palettes\gb.bin")
                };
            }
            else
            {
                effect = content.Load <Effect>("FadeReach");
                // NOTE: These are hand-calibrated to somewhat match palette effect (-AR)
                //       (Could tweak the shader for better match by adding constrast effect. But probably not worth the effort for Reach. -AR)
                approximationValues = new[] { Color.White.ToVector4(),
                                              new Color(250, 240, 250, 50).ToVector4(), // <- alpha channel = desaturate, higher than approximation of palette effect (~10), because it looks better
                                              new Color(130, 140, 150, 4).ToVector4(),
                                              new Color(100, 100, 100, 0).ToVector4(),
                                              new Color(50, 50, 50, 0).ToVector4(),
                                              Color.Black.ToVector4() };
            }
        }