コード例 #1
0
ファイル: P2PNetwork.cs プロジェクト: rosebud667/Pixel3D
        private NetPeerConfiguration CreateNetPeerConfiguration(BadNetworkSimulation badNetworkSimulation)
        {
            var config = new NetPeerConfiguration(appConfig.AppId);

            if (badNetworkSimulation != null)
            {
                badNetworkSimulation.ApplySettingsToConfig(config);
            }

            // TODO: Re-enable UPnP... or, better yet, replace it with an implementation that doesn't block the network thread!
            //config.EnableUPnP = true; // <- Lidgren locks this property, so it must be set here

            // NOTE: Additional configuration options are enabled/disabled as required:
            //       These NetIncomingMessageTypes: DiscoveryRequest, DiscoveryResponse, UnconnectedData (for NAT punch through)
            //       Also: AcceptIncomingConnections


            // NOTE: Hard-coded time-outs in the P2P layer (see "P2P Network.pptx") depend on the
            //       configuration using these default values.
            //       (Ideally the time-outs should not be hard-coded, but calculated from these values)
            Debug.Assert(config.ConnectionTimeout == 25.0f);
            Debug.Assert(config.PingInterval == 4.0f);
            Debug.Assert(config.ResendHandshakeInterval == 3.0f);
            Debug.Assert(config.MaximumHandshakeAttempts == 5);

            return(config);
        }
コード例 #2
0
        private void SetupSocket(BadNetworkSimulation badNetworkSimulation)
        {
            // Try each known port to see if we can open a socket...
            for (int i = 0; i < appConfig.KnownPorts.Length; i++)
            {
                try
                {
                    NetPeerConfiguration config = CreateNetPeerConfiguration(badNetworkSimulation);
                    config.Port = appConfig.KnownPorts[i];
                    netPeer     = new NetPeer(config);
                    netPeer.Start();

                    Log("Socket opened on port " + PortNumber);
                    return;
                }
                catch (SocketException socketException) // Probably port unavailable
                {
                    if (socketException.SocketErrorCode != SocketError.AddressAlreadyInUse)
                    {
                        throw; // Actually, it was something else
                    }
                    else
                    {
                        continue; // Try the next port
                    }
                }
            }


            Log("Known port unavailable, auto-assigning port...");
            {
                // Try again with auto-assigned port
                NetPeerConfiguration config = CreateNetPeerConfiguration(badNetworkSimulation);
                config.DisableMessageType(NetIncomingMessageType.DiscoveryRequest); // <- will enable when we need it

                config.Port = 0;
                netPeer     = new NetPeer(config);
                netPeer.Start();

                Log("Socket opened on port " + PortNumber);
            }
        }
コード例 #3
0
ファイル: P2PNetwork.cs プロジェクト: rosebud667/Pixel3D
        public P2PNetwork(NetworkAppConfig appConfig, NetworkLogHandler networkLogHandler = null,
                          BadNetworkSimulation badNetworkSimulation = null)
        {
            if (appConfig == null)
            {
                throw new ArgumentNullException("appConfig");
            }

            this.appConfig    = appConfig;
            NetworkLogHandler = networkLogHandler;

            Log("Configuration:");
            Log("  AppId = " + appConfig.AppId);
            Log("  Version = " + appConfig.ApplicationVersion);
            Log("  Signature = " + BitConverter.ToString(appConfig.ApplicationSignature));

            SetupSocket(badNetworkSimulation);

            LocalisedDisconnectReason = null;
        }