public void PlayGame() { PirateHost host = new PirateHost(4939); host.Start(); host.Broadcaster.Interval = 1.1; Assert.That(host.Broadcaster.Interval < 1.11 && host.Broadcaster.Interval > 1.09); PirateClient player1 = new PirateClient("Player1", "127.0.0.1", 4939); player1.SetGame(new Game()); player1.BetRequested += OnBetRequest; player1.CardRequested += OnCardRequest; player1.Disconnected += OnDisconnect; player1.InitConnection(); while(!host.ContainsPlayer(player1.Name)) {} Assert.That(PirateScanner.CheckIp(PirateScanner.GetIp("127.0.0.1"), 4939, 1000)); PirateClient player2 = new PirateClient("Player2", "127.0.0.1", 4939); player2.SetGame(new Game()); player2.BetRequested += OnBetRequest; player2.CardRequested += OnCardRequest; player2.Disconnected += OnDisconnect; player2.InitConnection(); while(!host.ContainsPlayer(player2.Name)) {} Assert.That(host.ContainsPlayer(player1.Name)); var ps = new PirateScanner(); var gameinfos = ps.ScanForGames(4939, 2000); Assert.That(gameinfos.Count > 0); var gameinfo = gameinfos[0]; PirateClient player3 = new PirateClient("Player3", gameinfo.Ip, 4939); player3.SetGame(new Game()); player3.BetRequested += OnBetRequest; player3.CardRequested += OnCardRequest; player3.Disconnected += OnDisconnect; player3.InitConnection(); while(!host.ContainsPlayer(player3.Name)) {} Assert.That(player1.Name == host.PlayerFromSocket(host.GetPlayers().First().Socket).Name); while(host.Game.Players.Count != 3) {} host.StartGame(); while(!host.Game.Finished) { Assert.That(host.Game.Started); } Assert.That(host.Game.Finished); host.Stop(); while(player1.Socket.Connected || player2.Socket.Connected || player3.Socket.Connected) {} }
/// <summary> /// Set player info. /// </summary> /// <param name="host">The host.</param> /// <param name="pclient">The client.</param> /// <param name="data">The data received from client.</param> public static void SetPlayerInfo(PirateHost host, PirateClient pclient, PirateMessage data) { Contract.Requires(host != null && pclient != null && data != null && data.Head == PirateMessageHead.Pnfo); var player = PirateMessage.GetPlayerName(data); if (player == null) return; if (!host.ContainsPlayer(player)) { if(host.Game.Contains(pclient)) host.Game.RemovePlayer(pclient); host.SetPlayerName(pclient, player); host.Game.ClearPlayers(); host.Game.AddPlayers(host.GetPlayers()); pclient.SetGame(host.Game); SendPlayerInfo(host); }else { var msg = new PirateMessage(PirateMessageHead.Erro, PirateError.NameAlreadyTaken.ToString()); host.SendMessage(pclient, msg); } }