public static void LoadStuff() { if (ObjectManager.Player.ChampionName != champName) { return; } MySpellInfo.Initialize(); spellInfo = MySpellInfo.SpellTable; //Spells theQ = new Spell(SpellSlot.Q, spellInfo["qRange"]); theW = new Spell(SpellSlot.W, spellInfo["wRange"], DamageType.Magical); theE = new Spell(SpellSlot.E, spellInfo["eRange"], DamageType.Magical); theR = new Spell(SpellSlot.R, spellInfo["rRange"], DamageType.Magical); //Do we have ignite? I mean, you, not "we" ayy lmao ignite = ObjectManager.Player.GetSpellSlot("summonerdot"); //Teh menu TaricMenuLoad(); //Events Game.OnUpdate += TaricUpdate; Drawing.OnDraw += TaricDraw; }
/*static SpellData SpellInfo(string name) * { * return SpellData.GetSpellData(name); * } */ public static void LoadStuff() { if (ObjectManager.Player.ChampionName != champName) { return; } MySpellInfo.Initialize(); spellInfo = MySpellInfo.SpellTable; //LConsole.Show(); //#NeverForgetPrintchat Notifications.AddNotification("Pippy Taric Loaded!", 10).SetTextColor(pippyTaricColor); //Spells theQ = new Spell(SpellSlot.Q, spellInfo["qRange"]); theW = new Spell(SpellSlot.W, spellInfo["wRange"], TargetSelector.DamageType.Magical); theE = new Spell(SpellSlot.E, spellInfo["eRange"], TargetSelector.DamageType.Magical); theR = new Spell(SpellSlot.R, spellInfo["rRange"], TargetSelector.DamageType.Magical); //Spell type //theW.SetSkillshot(spellInfo["wDelay"], spellInfo["wRange"], float.PositiveInfinity, false, SkillshotType.SkillshotCircle); //theR.SetSkillshot(spellInfo["rDelay"], spellInfo["rRange"], float.PositiveInfinity, false, SkillshotType.SkillshotCircle); //Do we have ignite? I mean, you, not "we" ayy lmao ignite = ObjectManager.Player.GetSpellSlot("summonerdot"); //Items tiamat_item = new Items.Item(3077, 400f); hydra_item = new Items.Item(3074, 400f); youmuu_item = new Items.Item(3142); bc_item = new Items.Item(3144, 550f); ruined_item = new Items.Item(31553, 550f); //Teh menu TaricMenuLoad(); //Events Game.OnUpdate += TaricUpdate; Drawing.OnDraw += TaricDraw; //AIHeroClient.OnPlayAnimation += TaricAnimation; //AIHeroClient.OnSpellCast += TaricProcessSpell; //Orbwalking.AfterAttack += TaricAfterAttack; //AIHeroClient.OnBuffGain += TaricBuffAdd; //Obj_AI_Base.OnBuffLose += TaricBuffRemove; }