コード例 #1
0
        public override void OnInspectorGUI()
        {
            DrawAds();
            currentTab = EditorCommon.Tabs(
                currentTab, EditorGUIUtility.singleLineHeight,
                EditorGUIUtility.IconContent(TERRAIN_ICON_PATH, "!General terrain settings"),
                EditorGUIUtility.IconContent(GEOMETRY_PAINTER_ICON_PATH, "!Geometry painter tool"),
                EditorGUIUtility.IconContent(COLOR_PAINTER_ICON_PATH, "!Color painter tool"),
                EditorGUIUtility.IconContent(ENVIRONMENTAL_PAINTER_ICON_PATH, "!Environmental painter tool"));
            EditorGUILayout.Space();

            if (currentTab == TAB_TERRAIN)
            {
                TerrainTabInspectorDrawer.DrawGUI(instance);
            }
            else if (currentTab == TAB_GEOMETRY_PAINTER)
            {
                GeometryTabInspectorDrawer.DrawGUI(instance);
            }
            else if (currentTab == TAB_COLOR_PAINTER)
            {
                ColorPainterTabInspectorDrawer.DrawGUI(instance);
            }
            else if (currentTab == TAB_ENVIRONMENTAL_PAINTER)
            {
                EnvironmentalTabInspectorDrawer.DrawGUI(instance, ref libraryObjectPickerControlId);
            }

            instance.ShowVertexWarperSceneGUI =
                currentTab == TAB_TERRAIN &&
                instance.inspector.isDeformationGroupExpanded;
            instance.EnableGeometryPainter =
                currentTab == TAB_GEOMETRY_PAINTER;
            instance.EnableColorPainter =
                currentTab == TAB_COLOR_PAINTER;
            instance.EnableEnvironmentalPainter =
                currentTab == TAB_ENVIRONMENTAL_PAINTER;
            instance.EnvironmentalPainter.Settings.mode =
                currentTab == TAB_TERRAIN ?
                EnvironmentalPainter.Mode.Spawning :
                instance.EnvironmentalPainter.Settings.mode;
            HandleGUICommand();

            if (currentTab == TAB_TERRAIN)
            {
                instance.EnvironmentalPainter.HideMask();
                instance.EnvironmentalPainter.HidePreview();
                instance.EnvironmentalPainter.HideHandle();
                instance.GeometryPainter.HideHandle();
                instance.ColorPainter.HideHandle();
            }
        }