private void OnEnable() { instance = (GStylizedTerrain)target; if (instance.TerrainData != null) { instance.TerrainData.Shading.UpdateMaterials(); } geometryAdditionalContextAction = new List <GGenericMenuItem>(); geometryAdditionalContextAction.Add(new GGenericMenuItem( "Add Height Map Filter", false, () => { GHeightMapFilter filterComponent = instance.GetComponent <GHeightMapFilter>(); if (filterComponent == null) { instance.gameObject.AddComponent <GHeightMapFilter>(); } })); foliageAdditionalContextAction = new List <GGenericMenuItem>(); foliageAdditionalContextAction.Add(new GGenericMenuItem( "Update Trees", false, () => { if (instance.TerrainData != null) { instance.TerrainData.Foliage.SetTreeRegionDirty(new Rect(0, 0, 1, 1)); instance.UpdateTreesPosition(true); instance.TerrainData.Foliage.ClearTreeDirtyRegions(); instance.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage); } })); foliageAdditionalContextAction.Add(new GGenericMenuItem( "Update Grasses", false, () => { if (instance.TerrainData != null) { instance.TerrainData.Foliage.SetGrassRegionDirty(new Rect(0, 0, 1, 1)); instance.UpdateGrassPatches(-1, true); instance.TerrainData.Foliage.ClearGrassDirtyRegions(); instance.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage); } })); }
private void OnEnable() { instance = target as GHeightMapFilter; }