コード例 #1
0
        public static void DrawGeometryLivePreview(GStylizedTerrain t, Camera cam, Texture newHeightMap, Rect dirtyRect)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }

            Mesh previewMesh = GGriffinSettings.Instance.GetLivePreviewMesh(t.TerrainData.Geometry.MeshResolution);

            Vector3 terrainSize = new Vector3(
                t.TerrainData.Geometry.Width,
                t.TerrainData.Geometry.Height,
                t.TerrainData.Geometry.Length);

            previewPropertyBlock.Clear();
            previewPropertyBlock.SetTexture("_OldHeightMap", t.TerrainData.Geometry.HeightMap);
            previewPropertyBlock.SetTexture("_NewHeightMap", newHeightMap);
            previewPropertyBlock.SetTexture("_MainTex", newHeightMap);
            previewPropertyBlock.SetFloat("_Height", t.TerrainData.Geometry.Height);
            previewPropertyBlock.SetVector("_BoundMin", t.transform.position);
            previewPropertyBlock.SetVector("_BoundMax", t.transform.TransformPoint(terrainSize));
            Material mat = GInternalMaterials.GeometryLivePreviewMaterial;

            mat.renderQueue = 4000;

            int gridSize = t.TerrainData.Geometry.ChunkGridSize;

            for (int x = 0; x < gridSize; ++x)
            {
                for (int z = 0; z < gridSize; ++z)
                {
                    Rect uvRect = GCommon.GetUvRange(gridSize, x, z);
                    if (!uvRect.Overlaps(dirtyRect))
                    {
                        continue;
                    }
                    Vector3 localPos = new Vector3(
                        terrainSize.x * uvRect.x,
                        0f,
                        terrainSize.z * uvRect.y);
                    Vector3    worldPos = t.transform.TransformPoint(localPos);
                    Quaternion rotation = Quaternion.identity;
                    Vector3    scale    = new Vector3(terrainSize.x * uvRect.width, 1, terrainSize.z * uvRect.height);

                    Graphics.DrawMesh(
                        previewMesh,
                        Matrix4x4.TRS(worldPos, rotation, scale),
                        mat,
                        LayerMask.NameToLayer("Default"),
                        cam,
                        0,
                        previewPropertyBlock);
                }
            }
        }
コード例 #2
0
        public static void DrawSubdivLivePreview(GStylizedTerrain t, Camera cam, Texture newHeightMap, Rect dirtyRect, Texture mask, Matrix4x4 worldPointToMaskMatrix)
        {
            if (t.transform.rotation != Quaternion.identity ||
                t.transform.lossyScale != Vector3.one)
            {
                return;
            }

            t.TerrainData.Geometry.Internal_CreateNewSubDivisionMap(newHeightMap);

            GPolygonDistributionMode polygonMode = t.TerrainData.Geometry.PolygonDistribution;
            int baseResolution = polygonMode == GPolygonDistributionMode.Dynamic ?
                                 t.TerrainData.Geometry.MeshBaseResolution :
                                 t.TerrainData.Geometry.MeshResolution;
            int resolution = t.TerrainData.Geometry.MeshResolution;
            int maxLevel   = baseResolution + Mathf.Min(Mathf.FloorToInt(1f / GCommon.SUB_DIV_STEP), resolution - baseResolution);

            Vector3 terrainSize = new Vector3(
                t.TerrainData.Geometry.Width,
                t.TerrainData.Geometry.Height,
                t.TerrainData.Geometry.Length);

            previewPropertyBlock.Clear();
            previewPropertyBlock.SetColor("_Color", new Color(0, 0, 0, 0.6f));
            previewPropertyBlock.SetTexture("_HeightMap", newHeightMap);
            previewPropertyBlock.SetVector("_Dimension", terrainSize);
            previewPropertyBlock.SetVector("_BoundMin", t.transform.position);
            previewPropertyBlock.SetVector("_BoundMax", t.transform.TransformPoint(terrainSize));
            previewPropertyBlock.SetTexture("_SubdivMap", t.TerrainData.Geometry.Internal_SubDivisionMap);
            previewPropertyBlock.SetTexture("_Mask", mask);
            previewPropertyBlock.SetMatrix("_WorldPointToMask", worldPointToMaskMatrix);

            Material mat = GInternalMaterials.SubdivLivePreviewMaterial;

            mat.renderQueue = 4000;
            Mesh previewMesh = null;

            int gridSize = t.TerrainData.Geometry.ChunkGridSize;

            for (int x = 0; x < gridSize; ++x)
            {
                for (int z = 0; z < gridSize; ++z)
                {
                    Rect uvRect = GCommon.GetUvRange(gridSize, x, z);
                    if (!uvRect.Overlaps(dirtyRect))
                    {
                        continue;
                    }
                    Vector3 localPos = new Vector3(
                        terrainSize.x * uvRect.x,
                        0f,
                        terrainSize.z * uvRect.y);
                    Vector3    worldPos = t.transform.TransformPoint(localPos);
                    Quaternion rotation = Quaternion.identity;
                    Vector3    scale    = new Vector3(terrainSize.x * uvRect.width, 1, terrainSize.z * uvRect.height);

                    for (int i = baseResolution; i <= maxLevel; ++i)
                    {
                        previewMesh = GGriffinSettings.Instance.GetLivePreviewWireframeMesh(i);
                        previewPropertyBlock.SetVector("_SubdivRange", new Vector4(
                                                           (i - baseResolution) * GCommon.SUB_DIV_STEP,
                                                           i != maxLevel ? (i - baseResolution + 1) * GCommon.SUB_DIV_STEP : 1f,
                                                           0, 0));

                        Graphics.DrawMesh(
                            previewMesh,
                            Matrix4x4.TRS(worldPos, rotation, scale),
                            mat,
                            LayerMask.NameToLayer("Default"),
                            cam,
                            0,
                            previewPropertyBlock);
                    }
                }
            }
        }
コード例 #3
0
 public Rect GetUvRange()
 {
     return(GCommon.GetUvRange(foliage.PatchGridSize, (int)Index.x, (int)Index.y));
 }