public override void Apply(ref GSpawnFilterArgs args) { Quaternion currentRotationY = Quaternion.Euler(0, args.Rotation.eulerAngles.y, 0); Quaternion rotationXZ = Quaternion.FromToRotation(Vector3.up, args.SurfaceNormal); args.Rotation = rotationXZ * currentRotationY; }
public override void Apply(ref GSpawnFilterArgs args) { Vector3 scale = new Vector3( Mathf.Clamp(args.Scale.x, MinScale.x, MaxScale.x), Mathf.Clamp(args.Scale.y, MinScale.y, MaxScale.y), Mathf.Clamp(args.Scale.z, MinScale.z, MaxScale.z)); args.Scale = scale; }
public static GSpawnFilterArgs Create() { GSpawnFilterArgs args = new GSpawnFilterArgs(); args.Position = Vector3.zero; args.Rotation = Quaternion.identity; args.Scale = Vector3.one; args.Color = Color.white; args.SurfaceNormal = Vector3.up; args.SurfaceTexcoord = Vector2.zero; args.ShouldExclude = false; return(args); }
public override void Apply(ref GSpawnFilterArgs args) { float h = 0; if (Space == Space.World) { h = args.Position.y; } else { h = args.Terrain.transform.InverseTransformPoint(args.Position).y; } args.ShouldExclude = h <MinHeight || h> MaxHeight; }
private void HandleSpawnGrass(GStylizedTerrain terrain, GFoliagePainterArgs args) { int grassIndex = -1; Vector3 randomPos = Vector3.zero; Vector3 rayOrigin = Vector3.zero; Vector3 rayDirection = Vector3.down; float sqrtTwo = Mathf.Sqrt(2); Ray ray = new Ray(); RaycastHit samplePoint; Vector3 bary0 = Vector3.zero; Vector3 bary1 = Vector3.zero; Vector2 maskUv = Vector2.zero; Vector2 samplePointTexcoord = Vector2.zero; Color maskColor = Color.white; Texture2D clonedMask = null; Texture2D terrainMask = null; if (args.Mask != null) { clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256); } if (args.EnableTerrainMask) { terrainMask = terrain.TerrainData.Mask.MaskMap; } int prototypeCount = terrain.TerrainData.Foliage.Grasses.Prototypes.Count; int sampleCount = args.Density; List <GGrassInstance> newInstances = new List <GGrassInstance>(); for (int i = 0; i < sampleCount; ++i) { grassIndex = args.GrassIndices[Random.Range(0, args.GrassIndices.Count)]; if (grassIndex < 0 || grassIndex >= prototypeCount) { continue; } randomPos = args.HitPoint + Random.insideUnitSphere * args.Radius * sqrtTwo; rayOrigin.Set( randomPos.x, 10000, randomPos.z); ray.origin = rayOrigin; ray.direction = rayDirection; if (terrain.Raycast(ray, out samplePoint, float.MaxValue)) { GUtilities.CalculateBarycentricCoord( new Vector2(samplePoint.point.x, samplePoint.point.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), ref bary0); GUtilities.CalculateBarycentricCoord( new Vector2(samplePoint.point.x, samplePoint.point.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z), ref bary1); if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0) { maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one; } else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0) { maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right; } else { continue; } //sample mask if (clonedMask != null) { maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y); if (Random.value > maskColor.grayscale) { continue; } } //sample terrain mask if (args.EnableTerrainMask) { samplePointTexcoord = samplePoint.textureCoord; maskColor = terrainMask.GetPixelBilinear(samplePointTexcoord.x, samplePointTexcoord.y); if (Random.value < maskColor.r) { continue; } } //apply filter GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create(); filterArgs.Terrain = terrain; filterArgs.Position = samplePoint.point; filterArgs.SurfaceNormal = samplePoint.normal; filterArgs.SurfaceTexcoord = samplePoint.textureCoord; List <Type> suitableFilter = SuitableFilterTypes; if (args.Filters != null) { for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex) { if (args.Filters[fIndex] != null && args.Filters[fIndex].Ignore != true) { if (suitableFilter.Contains(args.Filters[fIndex].GetType())) { args.Filters[fIndex].Apply(ref filterArgs); } } if (filterArgs.ShouldExclude) { break; } } } //spawn if (filterArgs.ShouldExclude) { continue; } GGrassInstance grass = GGrassInstance.Create(grassIndex); grass.Position = terrain.WorldPointToNormalized(filterArgs.Position); grass.Rotation = filterArgs.Rotation; grass.Scale = filterArgs.Scale; newInstances.Add(grass); } } terrain.TerrainData.Foliage.AddGrassInstances(newInstances); if (clonedMask != null) { Object.DestroyImmediate(clonedMask); } }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args) { if (args.GrassIndices.Count == 0) { return; } if (terrain.TerrainData == null) { return; } if (terrain.TerrainData.Foliage.Grasses == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow) { terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage); GRuntimeSettings.Instance.isEditingFoliage = false; return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } GRuntimeSettings.Instance.isEditingFoliage = true; Texture2D clonedMask = null; Texture2D terrainMask = null; if (args.Mask != null) { clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256); } if (args.EnableTerrainMask) { terrainMask = terrain.TerrainData.Mask.MaskMap; } int multiplier = args.ActionType == GPainterActionType.Normal ? 1 : -1; int grassIndex = -1; Vector3 terrainSize = new Vector3( terrain.TerrainData.Geometry.Width, terrain.TerrainData.Geometry.Height, terrain.TerrainData.Geometry.Length); Vector3 localPos = Vector3.zero; Vector3 worldPos = Vector3.zero; Vector3 bary0 = Vector3.zero; Vector3 bary1 = Vector3.zero; Vector2 maskUv = Vector2.zero; Color maskColor = Color.white; Vector3 scale = Vector3.zero; GGrassPatch[] patches = terrain.TerrainData.Foliage.GrassPatches; for (int p = 0; p < patches.Length; ++p) { if (!patches[p].GetUvRange().Overlaps(dirtyRect)) { continue; } List <GGrassInstance> instances = patches[p].Instances; int instanceCount = instances.Count; for (int i = 0; i < instanceCount; ++i) { grassIndex = args.GrassIndices[Random.Range(0, args.GrassIndices.Count)]; GGrassInstance grass = instances[i]; if (grass.PrototypeIndex != grassIndex) { continue; } localPos.Set( grass.position.x * terrainSize.x, grass.position.y * terrainSize.y, grass.position.z * terrainSize.z); worldPos = terrain.transform.TransformPoint(localPos); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), ref bary0); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z), ref bary1); if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0) { maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one; } else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0) { maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right; } else { continue; } if (clonedMask != null) { maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y); if (Random.value > maskColor.grayscale) { continue; } } //sample terrain mask if (args.EnableTerrainMask) { maskColor = terrainMask.GetPixelBilinear(grass.position.x, grass.position.z); if (Random.value < maskColor.r) { continue; } } scale.Set( Mathf.Max(0, grass.scale.x + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME), Mathf.Max(0, grass.scale.y + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME), Mathf.Max(0, grass.scale.z + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME)); GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create(); filterArgs.Terrain = terrain; filterArgs.Position = worldPos; filterArgs.Rotation = grass.Rotation; filterArgs.Scale = scale; List <Type> suitableFilter = SuitableFilterTypes; if (args.Filters != null) { for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex) { if (args.Filters[fIndex] != null && args.Filters[fIndex].Ignore != true) { if (suitableFilter.Contains(args.Filters[fIndex].GetType())) { args.Filters[fIndex].Apply(ref filterArgs); } } if (filterArgs.ShouldExclude) { break; } } } grass.scale = filterArgs.Scale; instances[i] = grass; } patches[p].Changed(); } terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect); GUtilities.MarkCurrentSceneDirty(); }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GObjectPainterArgs args) { if (args.MouseEventType == GPainterMouseEventType.Up) { return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D clonedMask = null; Texture2D terrainMask = null; if (args.Mask != null) { clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256); } if (args.EnableTerrainMask) { terrainMask = terrain.TerrainData.Mask.MaskMap; } int multiplier = args.ActionType == GPainterActionType.Normal ? 1 : -1; int prototypeIndex = -1; Vector2 terrainUv = Vector2.zero; Vector3 worldPos = Vector3.zero; Vector3 bary0 = Vector3.zero; Vector3 bary1 = Vector3.zero; Vector2 maskUv = Vector2.zero; Color maskColor = Color.white; Vector3 scale = Vector3.zero; for (int i = 0; i < args.PrototypeIndices.Count; ++i) { prototypeIndex = args.PrototypeIndices[i]; if (prototypeIndex < 0 || prototypeIndex >= args.Prototypes.Count) { continue; } GameObject g = args.Prototypes[prototypeIndex]; if (g == null) { continue; } GameObject root = GSpawner.GetRoot(terrain, g); Transform[] instances = GUtilities.GetChildrenTransforms(root.transform); int instanceCount = instances.Length; for (int j = 0; j < instanceCount; ++j) { worldPos = instances[j].position; GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), ref bary0); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z), ref bary1); if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0) { maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one; } else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0) { maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right; } else { continue; } if (clonedMask != null) { maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y); if (Random.value > maskColor.grayscale) { continue; } } if (args.EnableTerrainMask) { terrainUv = terrain.WorldPointToUV(worldPos); maskColor = terrainMask.GetPixelBilinear(terrainUv.x, terrainUv.y); if (Random.value < maskColor.r) { continue; } } scale.Set( Mathf.Max(0, instances[j].transform.localScale.x + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME), Mathf.Max(0, instances[j].transform.localScale.y + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME), Mathf.Max(0, instances[j].transform.localScale.z + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME)); GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create(); filterArgs.Terrain = terrain; filterArgs.Position = worldPos; filterArgs.Rotation = instances[j].transform.rotation; filterArgs.Scale = scale; List <Type> suitableFilter = SuitableFilterTypes; if (args.Filters != null) { for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex) { if (args.Filters[fIndex] != null && args.Filters[fIndex].Ignore != true) { if (suitableFilter.Contains(args.Filters[fIndex].GetType())) { args.Filters[fIndex].Apply(ref filterArgs); } } if (filterArgs.ShouldExclude) { break; } } } instances[j].transform.localScale = filterArgs.Scale; } } }
public abstract void Apply(ref GSpawnFilterArgs args);
public override void Apply(ref GSpawnFilterArgs args) { float angle = Vector3.Angle(args.SurfaceNormal, Vector3.up); args.ShouldExclude = angle <MinSlopeAngle || angle> MaxSlopeAngle; }
public override void Apply(ref GSpawnFilterArgs args) { Vector3 scale = Vector3.Lerp(MinScale, MaxScale, Random.value); args.Scale = scale; }
public override void Apply(ref GSpawnFilterArgs args) { args.Rotation = Quaternion.Euler(0, Random.Range(MinAngle, MaxAngle), 0); }