private void OnEnable() { LoadPrefs(); painter = (GObjectPainter)target; InitFilterClasses(); Tools.hidden = true; }
private void OnEnable() { GCommon.RegisterBeginRender(OnBeginRender); GCommon.RegisterBeginRenderSRP(OnBeginRenderSRP); SceneView.duringSceneGui += DuringSceneGUI; LoadPrefs(); painter = (GObjectPainter)target; Tools.hidden = true; }