} // NRT - Set in constructor public GlowEffect() { EffectData = new GlowData(); blurEffect = new GaussianBlurEffect(); contrastEffect = new BrightnessContrastEffect(); screenBlendOp = new UserBlendOps.ScreenBlendOp(); }
public SoftenPortraitEffect() { EffectData = new SoftenPortraitData(); blurEffect = new GaussianBlurEffect(); bacAdjustment = new BrightnessContrastEffect(); desaturateOp = new UnaryPixelOps.Desaturate(); overlayOp = new UserBlendOps.OverlayBlendOp(); }
public PencilSketchEffect() { EffectData = new PencilSketchData(); blurEffect = new GaussianBlurEffect(); desaturateOp = new UnaryPixelOps.Desaturate(); invertEffect = new InvertColorsEffect(); bacAdjustment = new BrightnessContrastEffect(); colorDodgeOp = new UserBlendOps.ColorDodgeBlendOp(); }