private void Form1_Load(object sender, EventArgs e) { var switches = new List <PinballDevice>(); var r = new Random(); for (int i = 0; i < 64; i++) { var sw = new PinballDevice(i, "switch#" + i.ToString(), false); listBox1.Items.Add(sw); } toolTip1.SetToolTip(shapeControl1, "Left Feed Frenzy"); toolTip1.InitialDelay = 0; toolTip1.ReshowDelay = 0; toolTip1.AutomaticDelay = 0; //toolTip1.AutoPopDelay; toolTip1.UseFading = false; }
private void Form1_Load(object sender, EventArgs e) { var switches = new List<PinballDevice>(); var r = new Random(); for (int i = 0; i < 64; i++) { var sw = new PinballDevice(i, "switch#" + i.ToString(), false); listBox1.Items.Add(sw); } toolTip1.SetToolTip(shapeControl1, "Left Feed Frenzy"); toolTip1.InitialDelay = 0; toolTip1.ReshowDelay = 0; toolTip1.AutomaticDelay = 0; //toolTip1.AutoPopDelay; toolTip1.UseFading = false; }