static void Main(string[] args) { LogManager.Configuration = new LoggingConfiguration(); var target = new ConsoleTarget("PinMameSilk"); LogManager.Configuration.AddTarget(target); LogManager.Configuration.AddRule(LogLevel.Info, LogLevel.Fatal, target); LogManager.ReconfigExistingLoggers(); var options = WindowOptions.Default; options.Size = new Vector2D <int>(128 * 6, 32 * 6); options.Title = "PinMAME Silk"; var window = Window.Create(options); DmdController dmdController = null; UIOverlayController uiOverlayController = null; PinMameController pinMameController = null; GL gl = null; window.Load += () => { gl = GL.GetApi(window); var input = window.CreateInput(); dmdController = DmdController.Instance(window); uiOverlayController = UIOverlayController.Instance(window, input, gl); pinMameController = PinMameController.Instance(); // (ImGui needs resize message first) window.Resize += (size) => { size.Y = size.X * 32 / 128; window.Size = size; }; }; window.FramebufferResize += (size) => { gl.Viewport(size); }; window.Render += (delta) => { gl.Clear((uint)ClearBufferMask.ColorBufferBit); gl.ClearColor(1.0f, 1.0f, 0.0f, 1.0f); dmdController.Render(); uiOverlayController.Render(delta); }; window.Run(); }
private UIOverlayController(IView window, IInputContext input, GL gl) { _window = window; _input = input; _imGuiController = new ImGuiController( gl, window, _input); _imGuiFadeInOut = new ImGuiFadeInOut(); _pinMameController = PinMameController.Instance(_input); _dmdController = DmdController.Instance(); }