コード例 #1
0
        // Generates a codedom enumeration and attaches it to the given namespace.
        public static void Emit(CodeNamespace codeNamespace, Pie.Expressions.Enum e)
        {
            // CodeTypeDeclaration is the CodeDOM representation of a
            // class, struct, or enum.
            var codeTypeDeclaration = new CodeTypeDeclaration();

            codeNamespace.Types.Add(codeTypeDeclaration);

            // Assign the unqualified name (without namespace).
            codeTypeDeclaration.Name = e.UnqualifiedName;

            // Flag the type as an enum.
            codeTypeDeclaration.IsEnum = true;

            // Set the accessibility of the enum.
            switch (e.Accessibility)
            {
            case Accessibility.Internal:
                codeTypeDeclaration.TypeAttributes = TypeAttributes.NestedAssembly;
                break;

            case Accessibility.Public:
                codeTypeDeclaration.TypeAttributes = TypeAttributes.Public;
                break;
            }

            // Translate the list of constants in the enum
            foreach (var c in e.Constants)
            {
                var f = new CodeMemberField(e.UnqualifiedName, c.Name);
                f.InitExpression = new CodePrimitiveExpression(c.Value);
                codeTypeDeclaration.Members.Add(f);
            }
        }
コード例 #2
0
        // Interpret the modifiers for this enum declaration.
        static void InterpretModifiers(Root root, Pie.Expressions.Enum c, ParseTreeNode node)
        {
            bool foundPublic   = false;
            bool foundInternal = false;

            foreach (var modifierNode in node.ChildNodes)
            {
                string text = modifierNode.FindTokenAndGetText();

                if (text == "public")
                {
                    if (foundPublic || foundInternal)
                    {
                        root.CompilerErrors.Add(new MultipleAccessModifiersCompilerError("",
                                                                                         modifierNode.FindToken().Location.Line,
                                                                                         modifierNode.FindToken().Location.Position));
                    }
                    else
                    {
                        c.Accessibility = Accessibility.Public;
                        foundPublic     = true;
                    }
                }

                if (text == "internal")
                {
                    if (foundInternal || foundPublic)
                    {
                        root.CompilerErrors.Add(new MultipleAccessModifiersCompilerError("",
                                                                                         modifierNode.FindToken().Location.Line,
                                                                                         modifierNode.FindToken().Location.Position));
                    }
                    else
                    {
                        c.Accessibility = Accessibility.Internal;
                        foundInternal   = true;
                    }
                }
            }
        }
コード例 #3
0
ファイル: EnumBuilder.cs プロジェクト: maleficus1234/Pie
        // Build an enum expression
        public static void BuildEnum(IronyParser parser, Root root, Expression parentExpression, ParseTreeNode currentNode)
        {
            Pie.Expressions.Enum e = new Pie.Expressions.Enum(parentExpression, currentNode.Token.Convert());
            parentExpression.ChildExpressions.Add(e);

            int i = 0;

            // Find modifiers
            InterpretModifiers(root, e, currentNode.ChildNodes[i]);

            i+=2;

            e.UnqualifiedName = currentNode.ChildNodes[i].FindTokenAndGetText();

            i+=1;

            int enumValue = 0;

            // Get the constants defined by this enum: check that they have values assigned.
            if(currentNode.ChildNodes[i].ChildNodes.Count > 0)
            {
                foreach(var node in currentNode.ChildNodes[i].ChildNodes[0].ChildNodes)
                {
                    if(node.ChildNodes[0].Term.ToString() == "identifier_constant")
                    {
                        e.Constants.Add(new EnumConstant(node.ChildNodes[0].FindTokenAndGetText(), enumValue++));
                    }

                    if (node.ChildNodes[0].Term.ToString() == "assignment_constant")
                    {
                        enumValue = Int32.Parse(node.ChildNodes[0].ChildNodes[2].FindTokenAndGetText());
                        e.Constants.Add(new EnumConstant(node.ChildNodes[0].FindTokenAndGetText(), enumValue++));
                    }
                }
            }
        }
コード例 #4
0
        // Build an enum expression
        public static void BuildEnum(IronyParser parser, Root root, Expression parentExpression, ParseTreeNode currentNode)
        {
            Pie.Expressions.Enum e = new Pie.Expressions.Enum(parentExpression, currentNode.Token.Convert());
            parentExpression.ChildExpressions.Add(e);

            int i = 0;

            // Find modifiers
            InterpretModifiers(root, e, currentNode.ChildNodes[i]);

            i += 2;

            e.UnqualifiedName = currentNode.ChildNodes[i].FindTokenAndGetText();

            i += 1;

            int enumValue = 0;

            // Get the constants defined by this enum: check that they have values assigned.
            if (currentNode.ChildNodes[i].ChildNodes.Count > 0)
            {
                foreach (var node in currentNode.ChildNodes[i].ChildNodes[0].ChildNodes)
                {
                    if (node.ChildNodes[0].Term.ToString() == "identifier_constant")
                    {
                        e.Constants.Add(new EnumConstant(node.ChildNodes[0].FindTokenAndGetText(), enumValue++));
                    }

                    if (node.ChildNodes[0].Term.ToString() == "assignment_constant")
                    {
                        enumValue = Int32.Parse(node.ChildNodes[0].ChildNodes[2].FindTokenAndGetText());
                        e.Constants.Add(new EnumConstant(node.ChildNodes[0].FindTokenAndGetText(), enumValue++));
                    }
                }
            }
        }