void MasterAlpha(int style, double alpha) { if (style >= 0) { while ((int)_masterAlpha.Size() <= style) { _masterAlpha.Add(AntiAliasingMask); } _masterAlpha.Array[style] = Basics.UnsignedRound(alpha * AntiAliasingMask); } }
///<summary> ///</summary> ///<returns></returns> ///<exception cref="NotImplementedException"></exception> public uint SweepStyles() { for (; ;) { if (_scanY > _rasterizer.MaxY()) { return(0); } int numCells = (int)_rasterizer.ScanlineNumCells((uint)_scanY); AntiAliasingCell[] cells; uint cellOffset; _rasterizer.ScanlineCells((uint)_scanY, out cells, out cellOffset); uint numStyles = (uint)(_maxStyle - _minStyle + 2); int styleOffset = 0; _cells.Allocate((uint)numCells * 2, 256); // Each cell can have two Styles _activeStyleTable.Capacity(numStyles, 64); _activeStyleMask.Allocate((numStyles + 7) >> 3, 8); _activeStyleMask.Zero(); if (numCells > 0) { // Pre-Add zero (for no-fill Style, that is, -1). // We need that to ensure that the "-1 Style" would go first. _activeStyleMask.Array[0] |= 1; _activeStyleTable.Add(0); _activeStyles.Array[styleOffset].StartCell = 0; _activeStyles.Array[styleOffset].NumCells = 0; _activeStyles.Array[styleOffset].LastX = -0x7FFFFFFF; _scanlineStart = cells[0].x; _scanlineLength = (uint)(cells[numCells - 1].x - _scanlineStart + 1); int curCellOffset; while (numCells-- != 0) { curCellOffset = (int)cellOffset++; AddStyle(cells[curCellOffset].left); AddStyle(cells[curCellOffset].right); } // Convert the Y-histogram into the array of starting indexes uint i = 0u; uint startCell = 0; StyleInfo[] stylesArray = _activeStyles.Array; int indexToModify = (int)_activeStyleTable[i]; for (i = 0; i < _activeStyleTable.Size(); i++) { uint v = stylesArray[indexToModify].StartCell; stylesArray[indexToModify].StartCell = startCell; startCell += v; } numCells = (int)_rasterizer.ScanlineNumCells((uint)_scanY); _rasterizer.ScanlineCells((uint)_scanY, out cells, out cellOffset); while (numCells-- > 0) { curCellOffset = (int)cellOffset; uint styleId = (uint)((cells[curCellOffset].left < 0) ? 0 : cells[curCellOffset].left - _minStyle + 1); styleOffset = (int)styleId; if (cells[curCellOffset].x == stylesArray[styleOffset].LastX) { cellOffset = stylesArray[styleOffset].StartCell + stylesArray[styleOffset].NumCells - 1; unchecked { cells[cellOffset].area += cells[curCellOffset].area; cells[cellOffset].cover += cells[curCellOffset].cover; } } else { cellOffset = stylesArray[styleOffset].StartCell + stylesArray[styleOffset].NumCells; cells[cellOffset].x = cells[curCellOffset].x; cells[cellOffset].area = cells[curCellOffset].area; cells[cellOffset].cover = cells[curCellOffset].cover; stylesArray[styleOffset].LastX = cells[curCellOffset].x; stylesArray[styleOffset].NumCells++; } styleId = (uint)((cells[curCellOffset].right < 0) ? 0 : cells[curCellOffset].right - _minStyle + 1); styleOffset = (int)styleId; if (cells[curCellOffset].x == stylesArray[styleOffset].LastX) { cellOffset = stylesArray[styleOffset].StartCell + stylesArray[styleOffset].NumCells - 1; unchecked { cells[cellOffset].area -= cells[curCellOffset].area; cells[cellOffset].cover -= cells[curCellOffset].cover; } } else { cellOffset = stylesArray[styleOffset].StartCell + stylesArray[styleOffset].NumCells; cells[cellOffset].x = cells[curCellOffset].x; cells[cellOffset].area = -cells[curCellOffset].area; cells[cellOffset].cover = -cells[curCellOffset].cover; stylesArray[styleOffset].LastX = cells[curCellOffset].x; stylesArray[styleOffset].NumCells++; } } } if (_activeStyleTable.Size() > 1) { break; } ++_scanY; } ++_scanY; if (_layerOrder != ELayerOrder.LayerUnsorted) { VectorPOD_RangeAdaptor ra = new VectorPOD_RangeAdaptor(_activeStyleTable, 1, _activeStyleTable.Size() - 1); if (_layerOrder == ELayerOrder.LayerDirect) { QuickSortRangeAdaptorUint mQSorter = new QuickSortRangeAdaptorUint(); mQSorter.Sort(ra); //quick_sort(ra, uint_greater); } else { throw new NotImplementedException(); //QuickSortRangeAdaptorUint m_QSorter = new QuickSortRangeAdaptorUint(); //m_QSorter.Sort(ra); //quick_sort(ra, uint_less); } } return(_activeStyleTable.Size() - 1); }