public RecursiveBlur(RecursizeBlurCalculator recursizeBluerCalculatorFactory) { m_sum1 = new VectorPOD<RecursizeBlurCalculator>(); m_sum2 = new VectorPOD<RecursizeBlurCalculator>(); m_buf = new VectorPOD<RGBA_Bytes>(); m_RecursizeBlurCalculatorFactory = recursizeBluerCalculatorFactory; }
public override void Calculate(double b1, double b2, double b3, double b4, RecursizeBlurCalculator c1, RecursizeBlurCalculator c2, RecursizeBlurCalculator c3, RecursizeBlurCalculator c4) { r = b1 * c1.r + b2 * c2.r + b3 * c3.r + b4 * c4.r; g = b1 * c1.g + b2 * c2.g + b3 * c3.g + b4 * c4.g; b = b1 * c1.b + b2 * c2.b + b3 * c3.b + b4 * c4.b; }
public RecursiveBlur(RecursizeBlurCalculator recursizeBluerCalculatorFactory) { m_sum1 = new VectorPOD <RecursizeBlurCalculator>(); m_sum2 = new VectorPOD <RecursizeBlurCalculator>(); m_buf = new VectorPOD <RGBA_Bytes>(); m_RecursizeBlurCalculatorFactory = recursizeBluerCalculatorFactory; }
public override void Calculate(double b1, double b2, double b3, double b4, RecursizeBlurCalculator c1, RecursizeBlurCalculator c2, RecursizeBlurCalculator c3, RecursizeBlurCalculator c4) { r = b1*c1.r + b2*c2.r + b3*c3.r + b4*c4.r; g = b1*c1.g + b2*c2.g + b3*c3.g + b4*c4.g; b = b1*c1.b + b2*c2.b + b3*c3.b + b4*c4.b; a = b1*c1.a + b2*c2.a + b3*c3.a + b4*c4.a; }
public override void Calculate(double b1, double b2, double b3, double b4, RecursizeBlurCalculator c1, RecursizeBlurCalculator c2, RecursizeBlurCalculator c3, RecursizeBlurCalculator c4) { r = b1 * c1.r + b2 * c2.r + b3 * c3.r + b4 * c4.r; }
public abstract void Calculate(double b1, double b2, double b3, double b4, RecursizeBlurCalculator c1, RecursizeBlurCalculator c2, RecursizeBlurCalculator c3, RecursizeBlurCalculator c4);
public void BlurX(IPixelFormat img, double radius) { if (radius < 0.62) { return; } if (img.Width < 3) { return; } double s = (double)(radius * 0.5); double q = (double)((s < 2.5) ? 3.97156 - 4.14554 * Math.Sqrt(1 - 0.26891 * s) : 0.98711 * s - 0.96330); double q2 = (double)(q * q); double q3 = (double)(q2 * q); double b0 = (double)(1.0 / (1.578250 + 2.444130 * q + 1.428100 * q2 + 0.422205 * q3)); double b1 = (double)(2.44413 * q + 2.85619 * q2 + 1.26661 * q3); double b2 = (double)(-1.42810 * q2 + -1.26661 * q3); double b3 = (double)(0.422205 * q3); double b = (double)(1 - (b1 + b2 + b3) * b0); b1 *= b0; b2 *= b0; b3 *= b0; uint w = img.Width; uint h = img.Height; int wm = (int)w - 1; int x, y; int StartCreatingAt = (int)m_sum1.Size(); m_sum1.Resize(w); m_sum2.Resize(w); m_buf.Allocate(w); RecursizeBlurCalculator[] Sum1Array = m_sum1.Array; RecursizeBlurCalculator[] Sum2Array = m_sum2.Array; RGBA_Bytes[] BufferArray = m_buf.Array; for (int i = StartCreatingAt; i < w; i++) { Sum1Array[i] = m_RecursizeBlurCalculatorFactory.CreateNew(); Sum2Array[i] = m_RecursizeBlurCalculatorFactory.CreateNew(); } for (y = 0; y < h; y++) { RecursizeBlurCalculator c = m_RecursizeBlurCalculatorFactory; c.FromPixel(img.Pixel(0, y)); Sum1Array[0].Calculate(b, b1, b2, b3, c, c, c, c); c.FromPixel(img.Pixel(1, y)); Sum1Array[1].Calculate(b, b1, b2, b3, c, Sum1Array[0], Sum1Array[0], Sum1Array[0]); c.FromPixel(img.Pixel(2, y)); Sum1Array[2].Calculate(b, b1, b2, b3, c, Sum1Array[1], Sum1Array[0], Sum1Array[0]); for (x = 3; x < w; ++x) { c.FromPixel(img.Pixel(x, y)); Sum1Array[x].Calculate(b, b1, b2, b3, c, Sum1Array[x - 1], Sum1Array[x - 2], Sum1Array[x - 3]); } Sum2Array[wm].Calculate(b, b1, b2, b3, Sum1Array[wm], Sum1Array[wm], Sum1Array[wm], Sum1Array[wm]); Sum2Array[wm - 1].Calculate(b, b1, b2, b3, Sum1Array[wm - 1], Sum2Array[wm], Sum2Array[wm], Sum2Array[wm]); Sum2Array[wm - 2].Calculate(b, b1, b2, b3, Sum1Array[wm - 2], Sum2Array[wm - 1], Sum2Array[wm], Sum2Array[wm]); Sum2Array[wm].ToPixel(ref BufferArray[wm]); Sum2Array[wm - 1].ToPixel(ref BufferArray[wm - 1]); Sum2Array[wm - 2].ToPixel(ref BufferArray[wm - 2]); for (x = wm - 3; x >= 0; --x) { Sum2Array[x].Calculate(b, b1, b2, b3, Sum1Array[x], Sum2Array[x + 1], Sum2Array[x + 2], Sum2Array[x + 3]); Sum2Array[x].ToPixel(ref BufferArray[x]); } unsafe { fixed(RGBA_Bytes *pBuffer = BufferArray) { img.CopyHorizontalColorSpan(0, y, w, pBuffer); } } } }