public Curve4Div(Curve4Points cp) { m_approximation_scale = (1.0); m_angle_tolerance = (0.0); m_count = (0); init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
public Curve4Inc(Curve4Points cp) { m_num_steps = (0); m_step = (0); m_scale = (1.0); init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
public void init(Curve4Points cp) { init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
public Curve4Div(Curve4Points cp) { m_approximation_scale=(1.0); m_angle_tolerance=(0.0); m_count=(0); init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
public Curve4(Curve4Points cp) { m_approximation_method = Curves.ECurveApproximationMethod.Div; Init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
//----------------------------------------------------------------------- public static Curve4Points ubspline_to_bezier(Curve4Points cp) { return ubspline_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
//----------------------------------------------------------------------- public static Curve4Points hermite_to_bezier(Curve4Points cp) { return hermite_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
//----------------------------------------------------------------------- public static Curve4Points catrom_to_bezier(Curve4Points cp) { return catrom_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
public Curve4Inc(Curve4Points cp) { m_num_steps=(0); m_step=(0); m_scale=(1.0); init(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); }
ubspline_to_bezier(Curve4Points cp) { return(ubspline_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7])); }
catrom_to_bezier(Curve4Points cp) { return(catrom_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7])); }
hermite_to_bezier(Curve4Points cp) { return(hermite_to_bezier(cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7])); }