protected virtual void Reset() { if (mFilter == null) { mFilter = GetComponent <MeshFilter>(); } mFilter.hideFlags = HideFlags.HideInInspector; if (mRenderer == null) { mRenderer = GetComponent <MeshRenderer>(); } mRenderer.receiveShadows = false; mRenderer.castShadows = false; buffer = new VLSMeshBuffer(mFilter); isInitialized = false; }
protected override void Awake() { if (mFilter == null) { mFilter = GetComponent <MeshFilter>(); } mFilter.hideFlags = HideFlags.HideInInspector; if (mRenderer == null) { mRenderer = GetComponent <MeshRenderer>(); } mRenderer.receiveShadows = false; mRenderer.castShadows = false; //mRenderer.hideFlags = HideFlags.HideInInspector; buffer = new VLSMeshBuffer(mFilter); base.Awake(); isInitialized = false; }
protected virtual void Reset() { if (mFilter == null) mFilter = GetComponent<MeshFilter>(); mFilter.hideFlags = HideFlags.HideInInspector; if (mRenderer == null) mRenderer = GetComponent<MeshRenderer>(); mRenderer.receiveShadows = false; mRenderer.castShadows = false; buffer = new VLSMeshBuffer(mFilter); isInitialized = false; }
protected override void Awake() { if (mFilter == null) mFilter = GetComponent<MeshFilter>(); mFilter.hideFlags = HideFlags.HideInInspector; if (mRenderer == null) mRenderer = GetComponent<MeshRenderer>(); mRenderer.receiveShadows = false; mRenderer.castShadows = false; //mRenderer.hideFlags = HideFlags.HideInInspector; buffer = new VLSMeshBuffer(mFilter); base.Awake(); isInitialized = false; }