void OnGUI() { int value = 0; System.Collections.Generic.List <string> layerOptions = new System.Collections.Generic.List <string>(); for (int i = 0; i < 31; i++) { string layerName = LayerMask.LayerToName(i); if (layerName.Length > 0) { layerOptions.Add(layerName); } } EditorGUI.indentLevel++; { EditorGUILayout.LabelField("Default Settings"); EditorGUI.indentLevel++; { VLSGlobals.DEFAULT_LIGHT_LAYER = EditorGUILayout.LayerField("Light Layer", VLSGlobals.DEFAULT_LIGHT_LAYER); VLSGlobals.DEFAULT_LIGHT_SHADOW_LAYER = EditorGUILayout.MaskField("Light ShadowLayer", (int)VLSGlobals.DEFAULT_LIGHT_SHADOW_LAYER, layerOptions.ToArray()); VLSGlobals.DEFAULT_LIGHT_SCALE = EditorGUILayout.FloatField("Scale", VLSGlobals.DEFAULT_LIGHT_SCALE); } EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Debuging"); EditorGUI.indentLevel++; { value += (EditorGUILayout.Toggle("Geometry", VLSDebug.IsModeActive(VLSDebugMode.Geometry))) ? 1 : 0; value += (EditorGUILayout.Toggle("Bounds", VLSDebug.IsModeActive(VLSDebugMode.Bounds))) ? 2 : 0; value += (EditorGUILayout.Toggle("Raycasting", VLSDebug.IsModeActive(VLSDebugMode.Raycasting))) ? 4 : 0; } EditorGUI.indentLevel--; } //GUILayout.Label(System.Convert.ToString((VLSDebugMode)value)); if (GUI.changed) { VLSDebug.SetDebugMode((VLSDebugMode)value); VLSGlobals.SaveEditorPrefs(); SceneView.RepaintAll(); } }
void OnEnable() { VLSGlobals.LoadEditorPrefs(); }
public static void RemoveDebugMode(VLSDebugMode _mode) { VLSGlobals.DEBUG_MODE &= ~_mode; VLSGlobals.SaveEditorPrefs(); }
public static void SetDebugMode(VLSDebugMode _mode) { VLSGlobals.DEBUG_MODE = _mode; VLSGlobals.SaveEditorPrefs(); }
static void Init() { VLSGlobals.LoadEditorPrefs(); //VLSSettingsWindow window = EditorWindow.GetWindow <VLSSettingsWindow>("VLS2D Globals"); }