internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal) { ModelInfo MapInfo = new ModelInfo(MaxX, MaxY, pGameMap); SquarePoint TargetPoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, MapInfo.GetState(pUserTargetX, pUserTargetY), pUserOverride); if (pUserX == pUserTargetX && pUserY == pUserTargetY) //User is allready standing on its target { return(TargetPoint); } SquareInformation SquareOnUser = new SquareInformation(pUserX, pUserY, TargetPoint, MapInfo, pUserOverride, pDiagonal); //if (!TargetPoint.CanWalk) // return SquareOnUser.Point; return(GetClosetSqare(SquareOnUser, new HeightInfo(MaxX, MaxY, pHeight))); }
internal SquareInformation(int pX, int pY, SquarePoint pTarget, ModelInfo pMap, bool pUserOverride, bool CalculateDiagonal) { mX = pX; mY = pY; mTarget = pTarget; mPoint = new SquarePoint(pX, pY, pTarget.X, pTarget.Y, pMap.GetState(pX, pY), pUserOverride); //Analyze all the squares arround the user mPos = new SquarePoint[8]; if (CalculateDiagonal) { mPos[1] = new SquarePoint(pX - 1, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY - 1), pUserOverride); mPos[3] = new SquarePoint(pX - 1, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY + 1), pUserOverride); mPos[5] = new SquarePoint(pX + 1, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY + 1), pUserOverride); mPos[7] = new SquarePoint(pX + 1, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY - 1), pUserOverride); } mPos[0] = new SquarePoint(pX, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX, pY - 1), pUserOverride); mPos[2] = new SquarePoint(pX - 1, pY, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY), pUserOverride); mPos[4] = new SquarePoint(pX, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX, pY + 1), pUserOverride); mPos[6] = new SquarePoint(pX + 1, pY, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY), pUserOverride); ///456 //Y3X7 ///218 ////X }
internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal) { ModelInfo MapInfo = new ModelInfo(MaxX, MaxY, pGameMap); SquarePoint TargetPoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, MapInfo.GetState(pUserTargetX, pUserTargetY), pUserOverride); if (pUserX == pUserTargetX && pUserY == pUserTargetY) //User is allready standing on its target return TargetPoint; SquareInformation SquareOnUser = new SquareInformation(pUserX, pUserY, TargetPoint, MapInfo, pUserOverride, pDiagonal); //if (!TargetPoint.CanWalk) // return SquareOnUser.Point; return GetClosetSqare(SquareOnUser, new HeightInfo(MaxX, MaxY, pHeight)); }