public override void GeneratePattern(IEntityContainer container, Vector2D minDistance, Vector2D impositionOffset, bool ortho) { using (PicFactory factory = new PicFactory()) { // instantiate block and BlockRef PicBlock block = factory.AddBlock(container); PicBlockRef blockRef00 = factory.AddBlockRef(block, new Vector2D(0.0, 0.0), ortho ? 90.0 : 0.0); // compute bounding box PicVisitorBoundingBox visitor = new PicVisitorBoundingBox(); visitor.TakePicBlocksIntoAccount = false; factory.ProcessVisitor(visitor, !PicFilter.FilterCotation); Box2D boxEntities = visitor.Box; // compute default X step PicBlockRef blockRef01 = factory.AddBlockRef(block, new Vector2D(5.0 * boxEntities.Width + minDistance.X, 0.0), ortho ? 90.0 : 0.0); double horizontalDistance = 0.0; if (!PicBlockRef.Distance(blockRef00, blockRef01, PicBlockRef.DistDirection.HORIZONTAL_RIGHT, out horizontalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } _patternStep.X = 5.0 * boxEntities.Width - horizontalDistance + 2.0 * minDistance.X; // compute default Y step PicBlockRef blockRef10 = factory.AddBlockRef(block, new Vector2D(0.0, 5.0 * boxEntities.Height + minDistance.Y), ortho ? 90.0 : 0.0); double verticalDistance = 0.0; if (!PicBlockRef.Distance(blockRef00, blockRef10, PicBlockRef.DistDirection.VERTICAL_TOP, out verticalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } _patternStep.Y = 5.0 * boxEntities.Height - verticalDistance + 2.0 * minDistance.Y; // positions _relativePositions = new BPosition[1, 1]; BPosition position = new BPosition(Vector2D.Zero, ortho ? 90.0 : 0.0); _relativePositions[0, 0] = position; // bboxes _bboxes = new Box2D[1, 1]; _bboxes[0, 0] = blockRef00.Box;//boxEntities; } }
public override void GeneratePattern(IEntityContainer container, Vector2D minDistance, Vector2D impositionOffset, bool ortho) { using (PicFactory factory = new PicFactory()) { // 20 21 // 10 11 12 // 00 01 02 // // instantiate block and BlockRef PicBlock block = factory.AddBlock(container); PicBlockRef blockRef00 = factory.AddBlockRef(block, new Vector2D(0.0, 0.0), ortho ? 90.0 : 0.0); // compute bounding box PicVisitorBoundingBox visitor = new PicVisitorBoundingBox(); visitor.TakePicBlocksIntoAccount = false; factory.ProcessVisitor(visitor, new PicFilter()); Box2D boxEntities = visitor.Box; // compute second entity position PicBlockRef blockRef10 = factory.AddBlockRef(block , new Vector2D( boxEntities.XMin + boxEntities.XMax + (ortho ? 0.0 : 1.0) * impositionOffset.X , boxEntities.YMin + boxEntities.YMax + 5.0 * boxEntities.Height + minDistance.Y + (ortho ? 1.0 : 0.0) * impositionOffset.Y ), ortho ? 270.0 : 180.0); double verticalDistance = 0.0; if (!PicBlockRef.Distance(blockRef00, blockRef10, PicBlockRef.DistDirection.VERTICAL_TOP, out verticalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } Vector2D vecPosition = new Vector2D( boxEntities.XMin + boxEntities.XMax + (ortho ? 0.0 : 1.0) * impositionOffset.X , boxEntities.YMin + boxEntities.YMax + 5.0 * boxEntities.Height + 2.0 * minDistance.Y - verticalDistance + (ortho ? 1.0 : 0.0) * impositionOffset.Y); blockRef10.Position = vecPosition; // positions _relativePositions = new BPosition[2, 1]; _relativePositions[0, 0] = new BPosition(Vector2D.Zero, ortho ? 90.0 : 0.0); _relativePositions[1, 0] = new BPosition(vecPosition, ortho ? 270.0 : 180.0); // bboxes _bboxes = new Box2D[2, 1]; _bboxes[0, 0] = blockRef00.Box;//boxEntities; _bboxes[1, 0] = blockRef10.Box; // compute X step (col1 / col0) // col0 List <PicBlockRef> listCol0 = new List <PicBlockRef>(); listCol0.Add(blockRef00); listCol0.Add(blockRef10); // col1 PicBlockRef blockRef01 = factory.AddBlockRef(block , new Vector2D(5.0 * boxEntities.Width + minDistance.X, 0.0) , ortho ? 90.0 : 0.0); PicBlockRef blockRef11 = factory.AddBlockRef(block , new Vector2D(5.0 * boxEntities.Width + minDistance.X + vecPosition.X, vecPosition.Y) , ortho ? 270.0 : 180.0); List <PicBlockRef> listCol1 = new List <PicBlockRef>(); listCol1.Add(blockRef01); listCol1.Add(blockRef11); double horizontalDistance = 0.0; if (!PicBlockRef.Distance(listCol0, listCol1, PicBlockRef.DistDirection.HORIZONTAL_RIGHT, out horizontalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } _patternStep.X = 5.0 * boxEntities.Width - horizontalDistance + 2.0 * minDistance.X; blockRef01.Position = vecPosition; blockRef11.Position = new Vector2D(vecPosition.X + _patternStep.X, vecPosition.Y); // compute Y step (row2 / row1) // row1 List <PicBlockRef> listRow1 = new List <PicBlockRef>(); listRow1.Add(blockRef10); listRow1.Add(blockRef11); PicBlockRef blockRef20 = factory.AddBlockRef(block , new Vector2D(0.0, 5.0 * (boxEntities.Height + minDistance.Y)) , ortho ? 90.0 : 0.0); PicBlockRef blockRef21 = factory.AddBlockRef(block , new Vector2D(_patternStep.X, 5.0 * (boxEntities.Height + minDistance.Y)) , ortho ? 90.0 : 0.0); List <PicBlockRef> listRow2 = new List <PicBlockRef>(); listRow2.Add(blockRef20); listRow2.Add(blockRef21); verticalDistance = 0.0; if (!PicBlockRef.Distance(listRow1, listRow2, PicBlockRef.DistDirection.VERTICAL_TOP, out verticalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } _patternStep.Y = 5.0 * boxEntities.Height - verticalDistance + 6.0 * minDistance.Y; } }
public override void GeneratePattern(IEntityContainer container, Vector2D minDistance, Vector2D impositionOffset, bool ortho) { // // 10 11 12 // 00 01 02 // using (PicFactory factory = new PicFactory()) { // instantiate block and BlockRef PicBlock block = factory.AddBlock(container); PicBlockRef blockRef00 = factory.AddBlockRef(block , Vector2D.Zero , ortho ? 90.0 : 0.0); // compute bounding box Box2D boxEntities = Tools.BoundingBox(factory, 0.0, false); // compute second entity position on row 0 PicBlockRef blockRef01 = factory.AddBlockRef(block , new Vector2D( boxEntities.XMax + boxEntities.XMin + 5.0 * boxEntities.Width + (ortho ? 1.0 : 0.0) * impositionOffset.X , boxEntities.YMax + boxEntities.YMin + (ortho ? 0.0 : 1.0) * impositionOffset.Y) , ortho ? 270.0 : 180.0); if (!PicBlockRef.Distance(blockRef00, blockRef01, PicBlockRef.DistDirection.HORIZONTAL_RIGHT, out double horizontalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } Vector2D vecPosition = new Vector2D( boxEntities.XMax + boxEntities.XMin + 5.0 * boxEntities.Width + minDistance.X - horizontalDistance + (ortho ? 1.0 : 0.0) * impositionOffset.X , boxEntities.YMax + boxEntities.YMin + (ortho ? 0.0 : 1.0) * impositionOffset.Y); blockRef01.Position = vecPosition; // positions _relativePositions = new BPosition[1, 2]; _relativePositions[0, 0] = new BPosition(Vector2D.Zero, ortho ? 90.0 : 0.0); _relativePositions[0, 1] = new BPosition(vecPosition, ortho ? 270.0 : 180.0); // bboxes _bboxes = new Box2D[1, 2]; _bboxes[0, 0] = blockRef00.Box;//boxEntities; _bboxes[0, 1] = blockRef01.Box; // compute Y step (row1 / row0) // row0 List <PicBlockRef> listRow0 = new List <PicBlockRef> { blockRef00, blockRef01 }; // row1 List <PicBlockRef> listRow1 = new List <PicBlockRef>(); PicBlockRef blockRef10 = factory.AddBlockRef( block , new Vector2D(0.0, 5.0 * boxEntities.Height + minDistance.Y) , ortho ? 90.0 : 0.0); PicBlockRef blockRef11 = factory.AddBlockRef( block , new Vector2D(vecPosition.X, vecPosition.Y + 5.0 * boxEntities.Height + minDistance.Y) , ortho ? 270.0 : 180.0); listRow1.Add(blockRef10); listRow1.Add(blockRef11); if (!PicBlockRef.Distance(listRow0, listRow1, PicBlockRef.DistDirection.VERTICAL_TOP, out double verticalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } _patternStep.Y = 5.0 * boxEntities.Height - verticalDistance + 2.0 * minDistance.Y; blockRef10.Position = new Vector2D(0.0, _patternStep.Y); blockRef11.Position = new Vector2D(vecPosition.X, vecPosition.Y + _patternStep.Y); // compute X step (col1 / col2) PicBlockRef blockRef02 = factory.AddBlockRef( block , new Vector2D(boxEntities.XMin + 5.0 * boxEntities.Width + minDistance.X , 0.0) , ortho ? 90.0 : 0.0); PicBlockRef blockRef12 = factory.AddBlockRef( block , new Vector2D(boxEntities.XMin + 5.0 * boxEntities.Width + minDistance.X , _patternStep.Y) , ortho ? 90.0 : 0.0); List <PicBlockRef> listCol1 = new List <PicBlockRef> { blockRef01, blockRef11 }; List <PicBlockRef> listCol2 = new List <PicBlockRef> { blockRef02, blockRef12 }; horizontalDistance = 0.0; if (!PicBlockRef.Distance(listCol1, listCol2, PicBlockRef.DistDirection.HORIZONTAL_RIGHT, out horizontalDistance)) { throw new Exception("Failed to compute distance between to block refs"); } _patternStep.X = boxEntities.XMin + 5.0 * boxEntities.Width - horizontalDistance + 2.0 * minDistance.X; } }