static void Main(string[] args) { System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var generator = new PianoGenerator(); generator.Generate(@"D:\Projects\PianoGenerator\PianoGenerator\source2.txt"); var wav = generator.GetWav(); WavIO.Save("D:\\Projects\\PianoGenerator\\PianoGenerator\\bin\\Debug\\Resources\\1.wav", wav); }
static void CutNotes() { var files = Directory.EnumerateFiles(Directory.GetCurrentDirectory() + @"\\Resources\\Notes"); foreach (var filePath in files) { var fileName = Path.GetFileName(filePath); var wav = WavIO.Load(filePath); var nwav = WavEditor.Modify(wav).Cut(val => Math.Abs((int)val) > 20000, val => Math.Abs((int)val) > 20000, 0.3f, 2f); WavIO.Save("D:\\Projects\\PianoGenerator\\PianoGenerator\\bin\\Debug\\Resources\\Notes\\Cut\\" + fileName, nwav.GetWav()); Console.WriteLine($"'{fileName}' done."); } }