コード例 #1
0
ファイル: WorldStateWindow.cs プロジェクト: larsolm/Archives
 public EditorSelection(Zone zone)
 {
     Asset        = zone;
     Zone         = zone;
     StaticStore  = new VariableStoreControl(zone.StaticState, zone.name, null, true, true);
     DefaultStore = new VariableStoreControl(zone.DefaultState, zone.name, null, true, true);
 }
コード例 #2
0
ファイル: WorldStateWindow.cs プロジェクト: larsolm/Archives
 public EditorSelection(World world)
 {
     Asset        = world;
     World        = world;
     StaticStore  = new VariableStoreControl(world.StaticState, world.name, null, true, true);
     DefaultStore = new VariableStoreControl(world.DefaultState, world.name, null, true, true);
 }
コード例 #3
0
ファイル: WorldStateWindow.cs プロジェクト: larsolm/Archives
 public PlayerSelection(ZoneData zone)
 {
     Zone            = zone;
     PersistentStore = new VariableStoreControl(zone.PersistentState, zone.Zone.name, "", true, true);
     SessionStore    = new VariableStoreControl(zone.SessionState, zone.Zone.name, "", true, true);
     LoadedStore     = new VariableStoreControl(zone.LoadedState, zone.Zone.name, "", true, true);
     ActiveStore     = new VariableStoreControl(zone.ActiveState, zone.Zone.name, "", true, true);
 }
コード例 #4
0
        private void OnEnable()
        {
            var species = (target as Species);

            Definitions.Instance.SpeciesTraits.Apply(species.Traits, true);

            _traits = new VariableStoreControl(species.Traits, "Traits", "", false, false);
            _skills = new SkillsControl(species);
        }
コード例 #5
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        private void OnEnable()
        {
            var zone = target as Zone;

            _scene           = serializedObject.FindProperty("Scene");
            _backgroundMusic = serializedObject.FindProperty("BackgroundMusic");
            _clampBounds     = serializedObject.FindProperty("ClampBounds");
            _staticState     = new VariableStoreControl(zone.StaticState, null, null, true, true);
            _defaultState    = new VariableStoreControl(zone.DefaultState, null, null, true, true);

            _mapLayers = zone.World.MapLayers.ToArray();
        }
コード例 #6
0
ファイル: WorldStateWindow.cs プロジェクト: larsolm/Archives
        private void DrawPlayerStore(VariableStoreControl store)
        {
            GUILayout.Space(5);

            using (new GUILayout.HorizontalScope())
            {
                GUILayout.Space(10);

                using (new GUILayout.VerticalScope())
                    store.Draw();

                GUILayout.Space(10);
            }

            GUILayout.Space(5);
        }
コード例 #7
0
ファイル: WorldStateWindow.cs プロジェクト: larsolm/Archives
        private void DrawEditorStore(ScriptableObject asset, VariableStoreControl store)
        {
            GUILayout.Space(5);

            using (new GUILayout.HorizontalScope())
            {
                GUILayout.Space(10);

                using (new GUILayout.VerticalScope())
                {
                    using (new UndoScope(asset))
                        store.Draw();
                }

                GUILayout.Space(10);
            }

            GUILayout.Space(5);
        }
コード例 #8
0
ファイル: CreatureEditor.cs プロジェクト: larsolm/Archives
        private void OnEnable()
        {
            var creature = target as Creature;

            Definitions.Instance.CreatureTraits.Apply(creature.Traits, true);
            creature.CleanUpSkills();

            _speciesProperty = serializedObject.FindProperty("Species");

            _context = new EcosystemInstructionContext(creature, "Edit Creature", null);
            _traits  = new VariableStoreControl(creature.Traits, "Traits", null, false, false, DrawTrait);
            var moves = _moves.Setup(creature.Moves, "Moves", "", false, true, false, true, true, DrawMove);

            _skills.Setup(creature.Species.Skills, "Skills", "", false, false, false, false, false, DrawSkill);

            moves.elementHeightCallback += GetMoveHeight;
            moves.onAddDropdownCallback += AddMove;

            _regenerate.image = EditorGUIUtility.IconContent("d_preAudioLoopOff").image;
            _apply.image      = EditorGUIUtility.IconContent("d_preAudioLoopOff").image;
        }
コード例 #9
0
ファイル: WorldStateWindow.cs プロジェクト: larsolm/Archives
 public PlayerSelection(WorldManager world)
 {
     World           = world;
     PersistentStore = new VariableStoreControl(world.PersistentState, world.World.name, "", true, true);
     SessionStore    = new VariableStoreControl(world.SessionState, world.World.name, "", true, true);
 }