コード例 #1
0
        /*public static ParticleSystem[] GetDirtyBomb(Vector2 pos, float rad)
        {
            var pfire = new ParticleSystem(pos, rad * 2 / 5, 25, 1, rad, 1, 3f, ContentRepository.Repository["fire"]);
            pfire.InitVelocities(0, rad*3);

            var psmoke = new ParticleSystem(pos, rad * 2 / 5, 10, 2f, rad * 2, 1, 1f, ContentRepository.Repository["smoke"]);
            psmoke.InitVelocities(0, rad*5);

            return new ParticleSystem[] { pfire, psmoke };
        }*/
        public static ParticleSystem[] GetDirtyBomb(Vector2 pos, float rad)
        {
            var pfire = new ParticleSystem(pos, rad * 2 / 5, 25, 1, rad, 1, 3f, ContentRepository.Repository["fire"]);
            pfire.InitVelocities(0, rad * 3);

            var psmoke = new ParticleSystem(pos, rad * 2 / 5, 10, 2f, rad * 2, 1, 1f, ContentRepository.Repository["smoke"]);
            psmoke.InitVelocities(0, rad * 3);

            return new ParticleSystem[] { pfire, psmoke };
        }
コード例 #2
0
        public static ParticleSystem[] GetDirtyBomb(Vector2 pos)
        {
            var pfire = new ParticleSystem(pos, 20, 25, 1, 50, 1, 3f, ContentRepository.Repository["fire"]);
            pfire.InitVelocities(0, 200);

            var psmoke = new ParticleSystem(pos, 20, 10, 2f, 100, 1, 1f, ContentRepository.Repository["smoke"]);
            psmoke.InitVelocities(0, 300);

            return new ParticleSystem[] { pfire, psmoke };
        }
コード例 #3
0
ファイル: Explosions.cs プロジェクト: tylermenezes/ROIDS
        void frame_MouseClick(GUIElement sender, MouseEventArgs e)
        {
            if (e.isClicked(MouseButtons.Right))
            {
                var pfire = new ParticleSystem(new Vector2(e.CurrentMouseState.X, e.CurrentMouseState.Y), 15, 100, 1, 10, 1, 3f, fire);
                pfire.InitVelocities(0, 110);
                PE.AddParticleSystem(pfire);

                var psmoke = new ParticleSystem(new Vector2(e.CurrentMouseState.X, e.CurrentMouseState.Y), 25, 100, 2f, 20, 1, 1f, smoke);
                psmoke.InitVelocities(0, 200);
                PE.AddParticleSystem(psmoke);
            }
            else if (e.isClicked(MouseButtons.Left))
            {
                PE.AddParticleSystems(ParticleSystemFactory.GetDirtyBomb(new Vector2(e.CurrentMouseState.X, e.CurrentMouseState.Y), 50));
            }
        }
コード例 #4
0
ファイル: PhysicsEngine.cs プロジェクト: tylermenezes/ROIDS
 public void AddParticleSystem(ParticleSystem psys)
 {
     PSystems.Add(psys);
 }