public PhysicalSpace(ScreenSetup screenSetup, Vector3D headPosition, Vector3D rightShoulderPosition, Vector3D leftShoulderPosition, Vector2D forward, string name = "") { _name = name; _screenSetup = screenSetup; _headPosition = headPosition; _forward = forward; _leftShoulderPosition = leftShoulderPosition; _rightShoulderPosition = rightShoulderPosition; }
public PhysicalSpace(ScreenSetup screenSetup, Vector3D headPosition, Vector2D forward, string name="") : this(screenSetup, headPosition, new Vector3D(0,0,0), new Vector3D(0,0,0), forward, name) {}