コード例 #1
0
ファイル: BombObject.cs プロジェクト: geniushuai/DDTank-3.0
        public BombObject(int id,float mass, float gravityFactor, float windFactor, float airResitFactor)
            : base(id)
        {
            m_mass = mass;
            m_gravityFactor = gravityFactor;
            m_windFactor = windFactor;
            m_airResitFactor = airResitFactor;

            m_vx = new EulerVector(0, 0, 0);
            m_vy = new EulerVector(0, 0, 0);

            m_rect = new Rectangle(-3,-3,6,6);
        }
コード例 #2
0
ファイル: BombObject.cs プロジェクト: geniushuai/DDTank-3.0
        public BombObject(int id,BombType type, Player owner, Tile shape, int radius, bool controled, float mass, float gravityFactor, float windFactor, float airResitFactor,double power)
            : base(id)
        {
            _power = power;
            _owner = owner;
            _controled = controled;
            _mass = mass;
            _gravityFactor = gravityFactor;
            _windFactor = windFactor;
            _airResitFactor = airResitFactor;
            _type = type;
            _isHole = true;

            _radius = radius;

            _vx = new EulerVector(0, 0, 0);
            _vy = new EulerVector(0, 0, 0);

            _shape = shape;
            _rect = new Rectangle(-3,-3,6,6);
        }