public RawMoveFinders(MovesFactory movesFactory, IPlayersState playersState, IPhutballOptions phutballOptions) { _movesFactory = movesFactory; _playersStateCopy = () => playersState.CopyRestarted(); _phutballOptions = phutballOptions; }
public RawMoveFinders(MovesFactory movesFactory, IPlayersState playersState, IPhutballOptions phutballOptions) { _movesFactory = movesFactory; _playersStateCopy = ()=>playersState.CopyRestarted(); _phutballOptions = phutballOptions; }