コード例 #1
0
        public PhutballMoveScore Search(IFieldsGraph fieldsGraph)
        {
            if(_alphaBetaSearchDepth.SearchDepth == 0)
            {
                return PhutballMoveScore.Empty();
            }
            var actualGraph = (IFieldsGraph)fieldsGraph.Clone();
            var performMoves = new PerformMoves(actualGraph, _playersState);
            var visitedNodes = new VisitedNodesCounter<JumpNode>();
            _alphaBetaSearch = new AlphaBetaSearch<JumpNode>(
                new WhiteStoneToCurrentPlayerBorderDistance(_playersState, actualGraph, _alphaBetaSearchDepth.DistanceToBorderWeight)
                .Add(new BlackStoneToTargetBorderCount(_playersState, actualGraph, _alphaBetaSearchDepth.BlackStonesToBorderWeight))
                ,
                _alphaBetaSearchDepth,
                new PerformMovesNodeVisitor(performMoves).FollowedBy(visitedNodes)
            );

            var movesTree = _movesFactory(actualGraph);
            _alphaBetaSearch.Run(movesTree);
            var result = new CompositeMove();
            _alphaBetaSearch.BestMove.Move.MovesFromRoot.CollectToPlayerSwitch(result);
            return new PhutballMoveScore(result, _alphaBetaSearch.BestMove.Score)
                       {
                           CuttoffsCount = _alphaBetaSearch.CuttoffsCount,
                           VisitedNodesCount = visitedNodes.Count
                       };
        }
コード例 #2
0
 public PhutballMoveScore Search(IFieldsGraph fieldsGraph)
 {
     var graphCopy = (IFieldsGraph)fieldsGraph.Clone();
     var tree = _movesFactory.GetMovesTree(graphCopy);
     var targetBorder = _playersState.CurrentPlayer.GetTargetBorder(fieldsGraph);
     var performMoves = new PerformMoves(graphCopy, _playersState);
     var bestValuePicker = new PickBestValueNodeVisitor(targetBorder, graphCopy, performMoves);
     var nodeCounter = new VisitedNodesCounter<JumpNode>();
     var depthCounter = new DepthCounterNodeVisitor<JumpNode>();
     var searchNodeVisitor = _defaultNodeVistor.FollowedBy(bestValuePicker).FollowedBy(nodeCounter).FollowedBy(depthCounter);
     var search = _searchFactory(searchNodeVisitor, performMoves, targetBorder);
     search.Run(tree);
     return new PhutballMoveScore( bestValuePicker.ResultMove, bestValuePicker.CurrentMaxValue)
                {
                    VisitedNodesCount = nodeCounter.Count,
                    MaxDepth = depthCounter.MaxDepth
                };
 }