コード例 #1
0
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.WriteUnicodeString(NameFromClassID);
     writer.Write(ClassID.Length == 4 ? 0 : ClassID.Length);
     writer.WriteAsciiChars(ClassID);
 }
コード例 #2
0
ファイル: LayerInfo.cs プロジェクト: rivy/paint.net-PSDPlugin
        public void Save(PsdBinaryWriter writer, bool globalLayerInfo,
                         bool isLargeDocument)
        {
            Util.DebugMessage(writer.BaseStream,
                              $"Save, Begin, LayerInfo, {Signature}, {Key}");

            writer.WriteAsciiChars(Signature);
            writer.WriteAsciiChars(Key);

            var startPosition = writer.BaseStream.Position;

            using (var lengthWriter = new PsdBlockLengthWriter(writer,
                                                               LayerInfoUtil.HasLongLength(Signature, Key, isLargeDocument)))
            {
                // Depending on the key, the length may be unpadded, 2-padded, or
                // 4-padded.  Thus, it is up to each implementation of WriteData to
                // pad the length correctly.
                WriteData(writer);
            }

            // Data for global layer info is always padded to a multiple of 4,
            // even if this causes the stated length to be incorrect.
            if (globalLayerInfo)
            {
                writer.WritePadding(startPosition, 4);
            }

            Util.DebugMessage(writer.BaseStream,
                              $"Save, End, LayerInfo, {Signature}, {Key}");
        }
コード例 #3
0
        public override void WriteData(PsdBinaryWriter writer)
        {
            if (!string.IsNullOrEmpty(Key))
            {
                writer.WriteAsciiChars(Key);
            }

            writer.WriteUnicodeString(ClassIDName);

            if (ClassID.Length != 4)
            {
                writer.Write(ClassID.Length);
            }
            else
            {
                writer.Write(0);
            }
            writer.WriteAsciiChars(ClassID);

            writer.Write(Descriptor.Count);
            foreach (var pair in Descriptor)
            {
                writer.Write(pair.Key.Length == 4 ? 0 : pair.Key.Length);
                writer.WriteAsciiChars(pair.Key);
                pair.Value.WriteData(writer);
            }
        }
コード例 #4
0
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.Write(Type.Length == 4 ? 0 : Type.Length);
     writer.WriteAsciiChars(Type);
     writer.Write(Enum.Length == 4 ? 0 : Enum.Length);
     writer.WriteAsciiChars(Enum);
 }
コード例 #5
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 protected override void WriteData(PsdBinaryWriter writer)
 {
     writer.Write((Int32)SectionType);
     if (BlendModeKey != null)
     {
         writer.WriteAsciiChars("8BIM");
         writer.WriteAsciiChars(BlendModeKey);
         if (subtype != null)
         {
             writer.Write((Int32)Subtype);
         }
     }
 }
コード例 #6
0
ファイル: Layer.cs プロジェクト: opap-jp/OpapPsdSplitter
        public void Save(PsdBinaryWriter writer)
        {
            Debug.WriteLine("Layer Save started at " + writer.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            writer.Write(Rect);

            //-----------------------------------------------------------------------

            writer.Write((short)Channels.Count);
            foreach (var ch in Channels)
            {
                ch.Save(writer);
            }

            //-----------------------------------------------------------------------

            writer.WriteAsciiChars("8BIM");
            writer.WriteAsciiChars(BlendModeKey);
            writer.Write(Opacity);
            writer.Write(Clipping);

            writer.Write((byte)flags.Data);

            //-----------------------------------------------------------------------

            writer.Write((byte)0);

            //-----------------------------------------------------------------------

            using (new PsdBlockLengthWriter(writer))
            {
                Masks.Save(writer);
                BlendingRangesData.Save(writer);

                var namePosition = writer.BaseStream.Position;

                // Legacy layer name is limited to 31 bytes.  Unicode layer name
                // can be much longer.
                writer.WritePascalString(Name, 4, 31);

                foreach (LayerInfo info in AdditionalInfo)
                {
                    info.Save(writer);
                }
            }
        }
コード例 #7
0
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.Write(References.Length);
     for (int i = 0; i < References.Length; ++i)
     {
         References [i].WriteData(writer);
     }
 }
コード例 #8
0
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.Write(List.Length);
     for (int i = 0; i < List.Length; ++i)
     {
         List [i].WriteData(writer);
     }
 }
コード例 #9
0
ファイル: LayerInfo.cs プロジェクト: hgrandry/Mgx
        public void Save(PsdBinaryWriter writer)
        {
            Debug.WriteLine("LayerInfo.Save started at " + writer.BaseStream.Position);

            writer.WriteAsciiChars("8BIM");
            writer.WriteAsciiChars(Key);

            var startPosition = writer.BaseStream.Position;
            using (var lengthWriter = new PsdBlockLengthWriter(writer))
            {
                // Depending on the key, the length may be unpadded, 2-padded, or
                // 4-padded.  Thus, it is up to each implementation of WriteData to
                // pad the length correctly.
                WriteData(writer);
            }

            // Regardless of how the length is padded, the data is always padded to
            // a multiple of 4.
            writer.WritePadding(startPosition, 4);
        }
コード例 #10
0
        public void Save(PsdBinaryWriter writer)
        {
            Debug.WriteLine("LayerInfo.Save started at " + writer.BaseStream.Position);

            writer.WriteAsciiChars("8BIM");
            writer.WriteAsciiChars(Key);

            var startPosition = writer.BaseStream.Position;

            using (var lengthWriter = new PsdBlockLengthWriter(writer))
            {
                // Depending on the key, the length may be unpadded, 2-padded, or
                // 4-padded.  Thus, it is up to each implementation of WriteData to
                // pad the length correctly.
                WriteData(writer);
            }

            // Regardless of how the length is padded, the data is always padded to
            // a multiple of 4.
            writer.WritePadding(startPosition, 4);
        }
コード例 #11
0
        ///////////////////////////////////////////////////////////////////////////

        private void SaveHeader(PsdBinaryWriter writer)
        {
            string signature = "8BPS";

            writer.WriteAsciiChars(signature);
            writer.Write(Version);
            writer.Write(new byte[] { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, });
            writer.Write(ChannelCount);
            writer.Write(RowCount);
            writer.Write(ColumnCount);
            writer.Write((Int16)BitDepth);
            writer.Write((Int16)ColorMode);
        }
コード例 #12
0
ファイル: PsdFile.cs プロジェクト: opap-jp/OpapPsdSplitter
        ///////////////////////////////////////////////////////////////////////////

        private void SaveHeader(PsdBinaryWriter writer)
        {
            Debug.WriteLine("SaveHeader started at " + writer.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            string signature = "8BPS";

            writer.WriteAsciiChars(signature);
            writer.Write(Version);
            writer.Write(new byte[] { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, });
            writer.Write(ChannelCount);
            writer.Write(RowCount);
            writer.Write(ColumnCount);
            writer.Write((Int16)BitDepth);
            writer.Write((Int16)ColorMode);
        }
コード例 #13
0
        /// <summary>
        /// Write out the image resource block: header and data.
        /// </summary>
        public void Save(PsdBinaryWriter writer)
        {
            writer.WriteAsciiChars(Signature);
            writer.Write((UInt16)ID);
            writer.WritePascalString(Name, 2);

            // Length is unpadded, but data is even-padded
            var startPosition = writer.BaseStream.Position;

            using (new PsdBlockLengthWriter(writer))
            {
                WriteData(writer);
            }
            writer.WritePadding(startPosition, 2);
        }
コード例 #14
0
ファイル: LargeInteger.cs プロジェクト: Gpg16375001/BlueApple
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.Write(Value);
 }
コード例 #15
0
ファイル: RowData.cs プロジェクト: Gpg16375001/BlueApple
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.Write(Data.Length);
     writer.Write(Data);
 }
コード例 #16
0
    public void Save(PsdBinaryWriter writer)
    {
      writer.Write(Rect);

      //-----------------------------------------------------------------------

      writer.Write((short)Channels.Count);
      foreach (var ch in Channels)
        ch.Save(writer);

      //-----------------------------------------------------------------------

      writer.WriteAsciiChars("8BIM");
      writer.WriteAsciiChars(BlendModeKey);
      writer.Write(Opacity);
      writer.Write(Clipping);

      writer.Write((byte)flags.Data);

      //-----------------------------------------------------------------------

      writer.Write((byte)0);

      //-----------------------------------------------------------------------

      using (new PsdBlockLengthWriter(writer))
      {
        Masks.Save(writer);
        BlendingRangesData.Save(writer);

        var namePosition = writer.BaseStream.Position;

        // Legacy layer name is limited to 31 bytes.  Unicode layer name
        // can be much longer.
        writer.WritePascalString(Name, 4, 31);

        foreach (LayerInfo info in AdditionalInfo)
        {
          info.Save(writer);
        }
      }
    }
コード例 #17
0
        ///////////////////////////////////////////////////////////////////////////

        private void SaveHeader(PsdBinaryWriter writer) {
            string signature = "8BPS";
            writer.WriteAsciiChars(signature);
            writer.Write(Version);
            writer.Write(new byte[] { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, });
            writer.Write(ChannelCount);
            writer.Write(RowCount);
            writer.Write(ColumnCount);
            writer.Write((Int16)BitDepth);
            writer.Write((Int16)ColorMode);
        }
コード例 #18
0
 protected override void WriteData(PsdBinaryWriter writer)
 {
   writer.Write((Int32)SectionType);
   if (BlendModeKey != null)
   {
     writer.WriteAsciiChars("8BIM");
     writer.WriteAsciiChars(BlendModeKey);
     if (subtype != null)
       writer.Write((Int32)Subtype);
   }
 }
コード例 #19
0
ファイル: PsdFile.cs プロジェクト: hgrandry/Mgx
        ///////////////////////////////////////////////////////////////////////////
        private void SaveHeader(PsdBinaryWriter writer)
        {
            Debug.WriteLine("SaveHeader started at " + writer.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

            string signature = "8BPS";
            writer.WriteAsciiChars(signature);
            writer.Write(Version);
            writer.Write(new byte[] { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, });
            writer.Write(ChannelCount);
            writer.Write(RowCount);
            writer.Write(ColumnCount);
            writer.Write((Int16)BitDepth);
            writer.Write((Int16)ColorMode);
        }
コード例 #20
0
 public override void WriteData(PsdBinaryWriter writer)
 {
     writer.WriteAsciiChars(Key);
     writer.WriteUnicodeString(Text);
 }