/// <summary> /// Broadcast to target(in current gameserver) client. /// </summary> public T Target(IPhotonWirePeer peer) { return(TypedServerHubClientBuilder <T> .Build(context, (IS2SPhotonWirePeer)peer)); }
internal GroupInvoker(IServerHubContext context, IEnumerable <IPhotonWirePeer> peers) { this.proxies = peers.Select(x => Tuple.Create(x, TypedServerHubClientBuilder <T> .Build(context, (IS2SPhotonWirePeer)x))); }