protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail) { Debug.Log("1111111111111111111111111: " + string.Format("OnDisconnect: conId={0}, reason={1}, reasonDetail={2}, playerscount = {3}, teamscount = {4}", ConnectionId, reasonCode, reasonDetail, Actor.Instance.Size, RoomInstance.instance.Size)); HandleDisconnectOperation(); Debug.Log("2222222222222222222222222: " + string.Format("OnDisconnect: conId={0}, reason={1}, reasonDetail={2}, playerscount = {3}, teamscount = {4}", ConnectionId, reasonCode, reasonDetail, Actor.Instance.Size, RoomInstance.instance.Size)); //this.Dispose(); }
protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail) { // 断开连接时候需要从队伍中剔除该用户 MyGameApplication.MyInstance.RemovePeer(m_strRoomID, this); // 断开连接时候需要从已经创建了怪物列表中剔除该用户 if (MyGameApplication.MyInstance.m_pInitMonsterPeer.Contains(this)) { MyGameApplication.MyInstance.m_pInitMonsterPeer.Remove(this); } // 清除MonsterManager if (m_monsterManager != null) { m_monsterManager.Clear(); } // 玩家掉线,通知队伍玩家删除自己 HandlerBase curHandler = null; // 获取对应的Handler MyGameApplication.MyInstance.m_DicHandler.TryGetValue((byte)OperationCode.RemoveTeamRole, out curHandler); if (curHandler != null) { BattleHandler h = (BattleHandler)curHandler; h.RemoveTeamRole(this); } m_curRole = null; m_curUser = null; log.Debug("A Peer Is Disconnect"); }
protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail) { if (TaidouApplication.Instance.clientPeerListForTeam.Contains(this)) { TaidouApplication.Instance.clientPeerListForTeam.Remove(this); } log.Debug("A client is disconnect."); }
protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail) { game_app.removeClientPeer(this); if (is_led) { Log.Warn("----------------- LED Disconnect! -----------------"); game_app.checkLed(); game_app.killAllPeer(); } }
protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail) { log.DebugFormat("GamePeer Disconnected. Reason: {0}, {1}", reasonCode, reasonDetail); GameServerManager.gameCore.HandleDisconnect(this); }
protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail) { //失去连接时要处理的事项,例如释放资源 }