public void OnPlayerKilled(Photon.Realtime.Player attacker, string dead, string source) { //Debug.Log("Die from " + source); this.isAlive = false; ingameui.KillFeed.text = attacker.NickName + " kill " + dead + " with " + source; if (iam.IsMine && GameManager.instance.IsAlive) { if (attacker.NickName != PhotonNetwork.LocalPlayer.NickName && source != "Fall out of map") { attacker.AddKill(1); //Debug.Log(attacker.NickName + " Has " + attacker.GetKills() + " Kills"); } PhotonNetwork.LocalPlayer.AddDeath(1); GameManager.instance.IsAlive = false; InGameUI.instance.SetDeathpanel(true); //ragdol.gameObject.SetActive(false); Invoke("PlayerRespawn", GameManager.instance.RespawnTime); } Dead(); }