// Update is called once per frame void Update() { if (Input.GetKeyDown(AddHealthKey)) { vitals.ApplyCharges(vitalType, amount, false, false); } if (Input.GetKeyDown(RemHealthKey)) { vitals.ApplyCharges(vitalType, -amount, false, true); } if (Input.GetKeyDown(DamagehKey)) { vitals.ApplyCharges(amount, false, true); } }
public Consumption TryTrigger(IContactReactor icontactReactor, ContactEvent contactEvent, int compatibleMounts) { var reactor = (icontactReactor as IVitalsContactReactor); if (ReferenceEquals(reactor, null)) { return(Consumption.None); } /// First test to see if the contacting and contacted are a groups match - if not return false. if (contactGroups != 0) { //var groups = (reactor as Component).GetComponent<ContactGroupAssign>(); IContactGroupsAssign groups = contactEvent.contactTrigger.ContactGroupsAssign; int triggermask = ReferenceEquals(groups, null) ? 0 : groups.Mask; if ((contactGroups.Mask & triggermask) == 0) { #if UNITY_EDITOR Debug.Log(name + " SyncVitals.TryTrigger() ContactGroup Mismatch. Cannot pick up '" + (contactEvent.contactTrigger as Component).transform.root.name + "' because its has a non-matching ContactGroupAssign."); #endif return(Consumption.None); } } /// If both are set to 0 (Root) then consider that a match, otherwise zero for one but not the other is a mismatch (for now) if ((compatibleMounts != defaultMountingMask) && (compatibleMounts & defaultMountingMask) == 0) { return(Consumption.None); } Vital vital = vitals.GetVital(reactor.VitalNameType); if (vital == null) { return(Consumption.None); } /// Apply changes resulting from the trigger. Return true if affected/consumed. This bool is used to inform whether the trigger should despawn/pickup. //double charge = vpr.Charge; Consumption consumed; double amountConsumed; { /// Apply to vital if vital has authority. if (IsMine) { double discharge = reactor.DischargeValue(contactEvent.contactType); amountConsumed = vitals.ApplyCharges(discharge, reactor.AllowOverload, reactor.Propagate); } /// Vital does not belong to us, but we want to know IF it would have been consumed for prediction purposes. else { amountConsumed = vital.TestApplyChange(reactor, contactEvent); } } var consumable = icontactReactor as IVitalsConsumable; if (!ReferenceEquals(consumable, null)) { consumed = TestConsumption(amountConsumed, consumable, contactEvent); } else { consumed = Consumption.None; } return(consumed); }