// 构造函数 public Browser(string[] args) { // 图形和内容管理器实例化 graphics_ = new GraphicsDeviceManager(this); // 抗锯齿有效 graphics_.PreferMultiSampling = true; // 设置窗口大小 ClientHeight = 768; ClientWidth = 1366; graphics_.PreferredBackBufferWidth = ClientWidth; graphics_.PreferredBackBufferHeight = ClientHeight; // 设置窗口名称 this.Window.Title = Title; // 可以调整窗口大小 this.Window.AllowUserResizing = true; // 窗口不显示鼠标 this.IsMouseVisible = false; // 是否固定60 FPS(詳細はXNAの仕様を参照 http://blogs.msdn.com/ito/archive/2007/03/08/2-update.aspx) #if CALC_FPS this.IsFixedTimeStep = false; #else this.IsFixedTimeStep = true; this.TargetElapsedTime = TimeSpan.FromSeconds(1d / 60d); #endif graphics_.ApplyChanges(); // 读取设定文件(图像日志) //controlPanel_.ReadPhotoLogs(photoLog_); //controlPanel_.ReadPeopleLogs(peopleTags); IntPtr hWnd = this.Window.Handle; control = System.Windows.Forms.Control.FromHandle(hWnd); this.Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); //batch_ = new SpriteBatch(this.GraphicsDevice); //provide global access to game instance, so other classes can access graphicsdevice Instance = this; clientBounds = new BoundingBox2D(new Vector2(Window.ClientBounds.Left, Window.ClientBounds.Top), new Vector2(Window.ClientBounds.Right, Window.ClientBounds.Bottom), 0f); rawInput = new RawInputForm(); pdCollection = rawInput.pdCollection; systemState = new SystemState(); if (args.Length > 0) profilePath = args[0]; else profilePath = "profile.ini"; }
// 丢弃 protected override void Dispose(bool disposing) { // 丢弃,释放资源 if (disposing) { rawInput.Dispose(); rawInput = null; #if NoEyeTrack #else eyeTrackingForm_.Dispose(); eyeTrackingForm_ = null; #endif } base.Dispose(disposing); }
public SystemParameter() { rawInput = new RawInputForm(); pdCollection = rawInput.pdCollection; systemState = new SystemState(); }