public void SetupTrack(int instruments, int length, float[] melody, DrumsWrap drums) { numInstruments = instruments; songLength = length; float[] data = new float[numInstruments * songLength]; for (int i = 0; i < songLength; ++i) { data[i] = drums.bassNotes[i]; data[i + songLength] = drums.hihatNotes[i]; data[i + songLength * 2] = drums.rideNotes[i]; data[i + songLength * 3] = drums.snareNotes[i]; data[i + songLength * 4] = drums.splashNotes[i]; data[i + songLength * 5] = melody[i]; } songDataGrid.Columns.Clear(); songDataGrid.Rows.Clear(); songDataGrid.AllowUserToAddRows = false; dataGridView1.Columns.Clear(); dataGridView1.RowHeadersVisible = false; for (int x = 0; x < songLength; ++x) { songDataGrid.Columns.Add(x.ToString(), x.ToString()); songDataGrid.Columns[x].Width = 40; dataGridView1.Columns.Add(x.ToString(), x.ToString()); dataGridView1.Columns[x].Width = 673 / songLength; } for (int y = 0; y < numInstruments; y++) { songDataGrid.Rows.Add(); for (int x = 0; x < songLength; x++) { songDataGrid.Rows[y].Cells[x].Value = data[y * songLength + x]; } } AudioEngine.SendFloat(AudioEngine.PrependDollarZero("numInstruments"), (float)numInstruments); playbackProgress.Maximum = (int)songLength - 1; AudioEngine.SendFloat(AudioEngine.PrependDollarZero("length"), (float)songLength); AudioEngine.SendArray("pattern", 0, data, data.Length); }
private void trackBarTempo_Scroll(object sender, EventArgs e) { float tempo = 60000.0f / (((float)trackBarTempo.Value / 1000) * 400.0f + 60.0f); AudioEngine.SendFloat(AudioEngine.PrependDollarZero("tempo"), tempo); }
private void repeatToggle_CheckedChanged(object sender, EventArgs e) { repeat = repeatToggle.Checked; AudioEngine.SendFloat(AudioEngine.PrependDollarZero("loopPlayback"), repeat ? 1.0f : 0.0f); }