コード例 #1
0
ファイル: HistogramHelper.Cs プロジェクト: xvanneste/Raw2Jpeg
        internal static HistoRaw CalculateHistogram(ImageComponent <int> image)
        {
            var      maxValue  = 1 << image.ColorDepth;
            HistoRaw histogram = new HistoRaw()
            {
                luma  = new int[maxValue],
                red   = new int[maxValue],
                blue  = new int[maxValue],
                green = new int[maxValue]
            };

            for (int y = 0; y < image.dim.height; y++)
            {
                long realY = (y + image.offset.height) * image.UncroppedDim.width;
                for (int x = 0; x < image.dim.width; x++)
                {
                    long realPix = realY + x + image.offset.width;
                    histogram.luma[(int)(0.299 * image.red[realPix] + 0.587 * image.green[realPix] + 0.114 * image.blue[realPix])]++;
                    histogram.red[image.red[realPix]]++;
                    histogram.green[image.green[realPix]]++;
                    histogram.blue[image.blue[realPix]]++;
                }
            }
            return(histogram);
        }
コード例 #2
0
ファイル: HistogramHelper.Cs プロジェクト: xvanneste/Raw2Jpeg
        internal static void HistogramEqualisation(ImageComponent <int> image, HistoRaw histogram)
        {
            //TODO change and correct

            //apply histogram equalisation if needed using the histogram
            //create a lookup table
            var    lut        = new int[uint.MaxValue];
            double pixelCount = image.dim.height * image.dim.width;

            int sum = 0;

            // build a LUT containing scale factor
            for (int i = 0; i < lut.Length; ++i)
            {
                sum   += histogram.luma[i];
                lut[i] = (int)(sum * 255 / pixelCount);
            }
            // transform image using sum histogram as a LUT
            Parallel.For(0, image.dim.height, y =>
            {
                long realY = y * image.dim.width;
                for (int x = 0; x < image.dim.width; x++)
                {
                    long realX         = realY + x;
                    image.red[realX]   = lut[image.red[realX]];
                    image.green[realX] = lut[image.green[realX]];
                    image.blue[realX]  = lut[image.blue[realX]];
                }
            });
        }
コード例 #3
0
ファイル: ImageEffect.cs プロジェクト: xvanneste/Raw2Jpeg
        public unsafe HistoRaw ApplyTo16Bits(ImageComponent <ushort> image, SoftwareBitmap bitmap, bool histogram)
        {
            Debug.Assert(bitmap.BitmapPixelFormat == BitmapPixelFormat.Rgba16);

            var buffer = Apply(image);
            //Clip the image
            //Luminance.Clip(buffer, 16);

            HistoRaw histo = null;

            //calculate the new histogram (create a 8 bits histogram)
            if (histogram)
            {
                histo = HistogramHelper.CalculateHistogram(buffer);
            }

            //copy the buffer to the image with clipping
            //calculte the shift between colordepth input and output
            int shift = image.ColorDepth - 16;

            using (BitmapBuffer buff = bitmap.LockBuffer(BitmapBufferAccessMode.Write))
                using (var reference = buff.CreateReference())
                {
                    ((IMemoryBufferByteAccess)reference).GetBuffer(out var temp, out uint capacity);
                    Parallel.For(0, buffer.dim.height, y =>
                    {
                        long realY = y * buffer.dim.width;
                        for (int x = 0; x < buffer.dim.width; x++)
                        {
                            long realPix        = realY + x;
                            long bufferPix      = realPix * 8;
                            temp[bufferPix]     = (byte)(buffer.red[realPix] >> 8);
                            temp[bufferPix + 1] = (byte)(buffer.red[realPix]);

                            temp[bufferPix + 2] = (byte)(buffer.green[realPix] >> 8);
                            temp[bufferPix + 3] = (byte)(buffer.green[realPix]);

                            temp[bufferPix + 4] = (byte)(buffer.blue[realPix] >> 8);
                            temp[bufferPix + 5] = (byte)(buffer.blue[realPix]);

                            temp[bufferPix + 6] = 255; //set transparency to 255 else image will be blank
                            temp[bufferPix + 7] = 255; //set transparency to 255 else image will be blank
                        }
                    });
                }
            return(histo);
        }
コード例 #4
0
ファイル: ImageEffect.cs プロジェクト: xvanneste/Raw2Jpeg
        public unsafe HistoRaw ApplyTo8Bits(ImageComponent <ushort> image, SoftwareBitmap bitmap, bool histogram)
        {
            Debug.Assert(image.red != null);
            Debug.Assert(image.blue != null);
            Debug.Assert(image.green != null);
            Debug.Assert(image.dim.Area >= 4);
            Debug.Assert(bitmap != null);
            Debug.Assert(image.dim.Area == bitmap.PixelHeight * bitmap.PixelWidth);

            var buffer = Apply(image);

            //Clip the image
            Luminance.Clip(buffer, 8);

            //calculate the new histogram (create a 8 bits histogram)
            HistoRaw histo = null;

            if (histogram)
            {
                histo = HistogramHelper.CalculateHistogram(buffer);
            }

            //copy the buffer to the image with clipping
            using (BitmapBuffer buff = bitmap.LockBuffer(BitmapBufferAccessMode.Write))
                using (var reference = buff.CreateReference())
                {
                    ((IMemoryBufferByteAccess)reference).GetBuffer(out var temp, out uint capacity);
                    Parallel.For(0, buffer.dim.height, y =>
                    {
                        long realY = y * buffer.dim.width;
                        for (int x = 0; x < buffer.dim.width; x++)
                        {
                            long realPix        = realY + x;
                            long bufferPix      = realPix * 4;
                            temp[bufferPix]     = (byte)(buffer.blue[realPix]);
                            temp[bufferPix + 1] = (byte)(buffer.green[realPix]);
                            temp[bufferPix + 2] = (byte)(buffer.red[realPix]);
                            temp[bufferPix + 3] = 255; //set transparency to 255 else image will be blank
                        }
                    });
                }
            return(histo);
        }
コード例 #5
0
ファイル: HistogramHelper.Cs プロジェクト: xvanneste/Raw2Jpeg
        internal static HistoRaw CalculateLumaHistogram(ImageComponent <int> image)
        {
            HistoRaw histogram = new HistoRaw()
            {
                luma = new int[(1 << image.ColorDepth)]
            };

            for (int y = 0; y < image.dim.height; y++)
            {
                long realY = (y + image.offset.height) * image.UncroppedDim.width;
                for (int x = 0; x < image.dim.width; x++)
                {
                    long realPix = realY + x + image.offset.width;

                    histogram.luma[(int)((Math.Max(Math.Max(image.red[realPix], image.green[realPix]), image.blue[realPix])
                                          + Math.Min(Math.Min(image.red[realPix], image.green[realPix]), image.blue[realPix])) / 2.0)]++;
                }
            }
            return(histogram);
        }