public Player(SpriteManager cm, int idTeam) { this.st = States.IDLE; this.pos = new Point(0, 0); this.dir = Direction.NORTH; this.player = new Sprite[4]; this.stake = new Sprite[4]; this.slvl = new Sprite[8]; this.sfork = new Sprite[4]; this.sbroadcast = new Sprite[2]; this.Load(cm, idTeam); this.broadcast = null; this.broacastTimer = TimeSpan.Zero; this.deadTimer = TimeSpan.Zero; this.dead = false; this.lvl = 1; this.iv = new Inventory(); this.team = "Poney"; }
public Elt(SpriteBatch sb, Point p) { this.tiles = new Sprite[3]; this.nourriture = new Sprite[2]; this.linemate = new Sprite[2]; this.deraumere = new Sprite[2]; this.sibur = new Sprite[2]; this.mendiane = new Sprite[2]; this.phiras = new Sprite[2]; this.thystame = new Sprite[2]; this.sb = sb; this.p = p; this.off = rd.Next(3); this.Iv = new Inventory(); this.selected = false; }
public Player(SpriteManager cm, int id, int x, int y, Direction dir, int lvl, string team, int idTeam) { this.st = States.IDLE; this.id = id; this.pos = new Point(x, y); this.dir = dir; this.player = new Sprite[4]; this.stake = new Sprite[4]; this.slvl = new Sprite[8]; this.sfork = new Sprite[4]; this.sbroadcast = new Sprite[2]; this.team = team; this.lvl = (lvl < 1 ? 1 : lvl); this.Load(cm, idTeam); this.deadTimer = TimeSpan.Zero; this.dead = false; this.broadcast = null; this.broacastTimer = TimeSpan.Zero; this.iv = new Inventory(); }