static World() { itemList = new Dictionary <uint, RealItem>(128); charList = new Dictionary <uint, RealCharacter>(16); ground = new ItemsCollection(0x00000000, false); playerSerial = World.InvalidSerial; uoplayer = new UOPlayer(World.InvalidSerial); sunLight = 0xFF; sunLightChanged = new DefaultPublicEvent(); cleanUpInterval = Config.InternalSettings.GetAttribute(5, "CleanUpInterval", "Config", "World"); cleanUpDistance = Config.InternalSettings.GetAttribute(30, "CleanUpDistance", "Config", "World"); cleanUpTimer = new Timer(new TimerCallback(CleanUpCallback), null, 10000, cleanUpInterval * 1000); worldCleaned = new DefaultPublicEvent(); findDistance = Config.GroundFindDistance; }
public UOItem(uint serial) : base(serial) { items = new ItemsCollection(serial, false); allItems = new ItemsCollection(serial, true); }