コード例 #1
0
        /// <summary>
        /// Finds the best matching zone based on a string. If the string can be converted to Vector3, it searches based on Vector3.
        /// </summary>
        /// <param name="zones"></param>
        /// <param name="search"></param>
        /// <returns>Best Matching Zone Index</returns>
        public static int?FindBestMatchIndex(List <PaycheckZone> zones, string search)
        {
            if (zones.Count == 0)
            {
                return(null);
            }
            var vector = Vector3Helper.Parse(search);

            if (vector != null)
            {
                return(FindBestMatchIndex(zones, vector.Value));
            }

            search = search.ToLower();
            if (zones.Count == 1)
            {
                if (zones[0].Node != null && zones[0].Node.ToLower().Contains(search))
                {
                    return(0);
                }
                return(null);
            }
            var bestMatchPercentage = 0f;
            int?bestMatch           = null;

            for (var i = 0; i < zones.Count; i++)
            {
                var zone = zones[i];
                if (zone.Node == null)
                {
                    continue;
                }
                if (!zone.Node.ToLower().Contains(search))
                {
                    continue;
                }

                if (zone.Node.Length == search.Length)
                {
                    return(i);
                }

                var matchPercentage = (float)search.Length / zone.Node.Length;
                if (!(matchPercentage > bestMatchPercentage))
                {
                    continue;
                }
                bestMatchPercentage = matchPercentage;
                bestMatch           = i;
            }
            return(bestMatch);
        }
コード例 #2
0
        /// <summary>
        /// Finds the best matching zone based on the Vector3, a small difference between the vector and zone's point is allowed.
        /// </summary>
        /// <param name="zones"></param>
        /// <param name="vector"></param>
        /// <returns>Best Matching Zone Index</returns>
        public static int?FindBestMatchIndex(List <PaycheckZone> zones, Vector3 vector)
        {
            if (zones.Count == 0)
            {
                return(null);
            }
            var bestMatchDifference = Mathf.Infinity;
            int?bestMatchIndex      = null;
            var roundedVector       = Vector3Helper.Round(vector);

            for (var i = 0; i < zones.Count; i++)
            {
                var zone = zones[i];
                if (zone.Point == null)
                {
                    continue;
                }
                var point = zone.Point.Value;
                if (point == vector)
                {
                    return(i);
                }
                if (Vector3Helper.Round(point) != roundedVector)
                {
                    continue;
                }
                var matchDifference = (point - vector).sqrMagnitude;
                if (!(matchDifference < bestMatchDifference))
                {
                    continue;
                }
                bestMatchDifference = matchDifference;
                bestMatchIndex      = i;
            }
            return(bestMatchIndex);
        }