public void should_create_socket() { var ipEndPoint = new IPEndPoint(IPAddress.Parse("224.0.0.24"), 2000); _acceptSocket = new PgmSocket(); _acceptSocket.Bind(ipEndPoint); _acceptSocket.EnableGigabit(); _acceptSocket.Listen(5); var acceptEventArgs = new SocketAsyncEventArgs(); acceptEventArgs.Completed += OnAccept; _acceptSocket.AcceptAsync(acceptEventArgs); var sendingSocket = new PgmSocket(); sendingSocket.SendBufferSize = 1024 * 1024; sendingSocket.Bind(new IPEndPoint(IPAddress.Any, 0)); SetSendWindow(sendingSocket); sendingSocket.EnableGigabit(); sendingSocket.Connect(ipEndPoint); var sendingSocket2 = new PgmSocket(); sendingSocket2.SendBufferSize = 1024 * 1024; sendingSocket2.Bind(new IPEndPoint(IPAddress.Any, 0)); SetSendWindow(sendingSocket2); sendingSocket2.EnableGigabit(); sendingSocket2.Connect(ipEndPoint); var buffer = Encoding.ASCII.GetBytes("toto"); var buffer2 = Encoding.ASCII.GetBytes("toto2"); var buffer3 = Encoding.ASCII.GetBytes("toto3"); // sendingSocket.Send(new byte[3000], 0, 3000, SocketFlags.None); // sendingSocket2.Send(buffer2, 0, buffer2.Length, SocketFlags.None); // sendingSocket.Send(buffer, 0, buffer.Length, SocketFlags.None); // sendingSocket.Send(buffer2, 0, buffer2.Length, SocketFlags.None); Thread.Sleep(100); var bigBuffer = new byte[200000]; var sent = sendingSocket.Send(bigBuffer, 0, bigBuffer.Length, SocketFlags.None); sendingSocket.Send(buffer3, 0, buffer3.Length, SocketFlags.None); // sendingSocket.Send(buffer3, 0, buffer3.Length, SocketFlags.None); Thread.Sleep(25000); }