コード例 #1
0
ファイル: SaveGameIntegration.cs プロジェクト: mengtest/pew
		/// <summary>
		/// Creates the new save. Save returned in callback is closed!. Open it before use.
		/// </summary>
		/// <param name="save">Save.</param>
		/// <param name="saveCreatedCallback">Invoked when save has been created.</param>
		private static void CreateNewSave(ISavedGameMetadata save, Action<ISavedGameMetadata> saveCreatedCallback) {
		
			ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
			
			SavedGameMetadataUpdate.Builder builder = new SavedGameMetadataUpdate.Builder ();
			builder = builder
				.WithUpdatedPlayedTime(save.TotalTimePlayed.Add(new TimeSpan(0, 0, (int) Time.realtimeSinceStartup)))
				.WithUpdatedDescription("Saved at " + DateTime.Now);
			
			SavedGameMetadataUpdate updatedMetadata = builder.Build();
			
			SaveDataBundle newBundle = new SaveDataBundle(new StoredPlayerData());
			
			savedGameClient.CommitUpdate(
				save, 
				updatedMetadata, 
				SaveDataBundle.ToByteArray(newBundle), 
				(SavedGameRequestStatus status,ISavedGameMetadata game) => {
				
					if (status == SavedGameRequestStatus.Success) {
						m_saveBundleMetadata = game;
						if (saveCreatedCallback != null) saveCreatedCallback(game);
					}
					
					Debug.Log("Creating new save finished with status :" + status.ToString());
				
				}
			);
		}
コード例 #2
0
ファイル: SaveGameIntegration.cs プロジェクト: mengtest/pew
		public static byte[] ToByteArray(SaveDataBundle bundle) {
			
			var formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
			
			using (var stream = new System.IO.MemoryStream()) {
				formatter.Serialize(stream, bundle);
				return stream.ToArray();
			}
			
		}
コード例 #3
0
ファイル: SaveGameIntegration.cs プロジェクト: mengtest/pew
		public void SaveGame(SaveDataBundle file, Action<bool> callback) {
			CommitSaveToCloud(file, "undefined", callback);
		}
コード例 #4
0
ファイル: SaveGameIntegration.cs プロジェクト: mengtest/pew
		/// <summary>
		/// Commits the save to cloud.
		/// </summary>
		/// <param name="file">Actual save file. This will replace static reference to current save file</param>
		/// <param name="fileName">File name. Used only when saving for first time</param>
		/// <param name="callback">Invoked after commit (true = success)</param>
		private static void CommitSaveToCloud(SaveDataBundle file, string fileName, System.Action<bool> callback) {
			
			ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
			
			savedGameClient.OpenWithAutomaticConflictResolution(
				
				m_saveBundleMetadata.Filename == string.Empty ? fileName : m_saveBundleMetadata.Filename,
				DataSource.ReadCacheOrNetwork,
				ConflictResolutionStrategy.UseLongestPlaytime,
				(SavedGameRequestStatus reqStatus, ISavedGameMetadata openedGame) => {
					
					if(reqStatus == SavedGameRequestStatus.Success) {
						
						// adding real time since startup so we can determine longes playtime and resolve future conflicts easilly
						m_saveBundleMetadata = openedGame; 
						SavedGameMetadataUpdate.Builder builder = new SavedGameMetadataUpdate.Builder ();
						builder = builder
							.WithUpdatedPlayedTime(timePlayed)
							.WithUpdatedDescription("Saved game at " + DateTime.Now);
						
						if (bannerTexture != null) {
							builder = builder.WithUpdatedPngCoverImage(bannerTexture.EncodeToPNG());
						}
						
						//m_saveBundleMetadata.TotalTimePlayed.Add (new TimeSpan (0, 0, (int)Time.realtimeSinceStartup))
						
						SavedGameMetadataUpdate updatedMetadata = builder.Build();
						
						savedGameClient.CommitUpdate(
							m_saveBundleMetadata,
							updatedMetadata,
							SaveDataBundle.ToByteArray(file),
							(SavedGameRequestStatus status, ISavedGameMetadata game) => {
								
								Debug.Log("SGI CommitUpdate callback invoked with status " + status + ", proceeding...");
								
								if (status == SavedGameRequestStatus.Success) {
									m_saveBundleMetadata = game;
									m_currentSaveBundle = file;
								}
								
								if (callback != null) callback.Invoke(status == SavedGameRequestStatus.Success);
								
							}
						);
					
					}
				
				}
				
			);
			
		}
コード例 #5
0
ファイル: SaveGameIntegration.cs プロジェクト: mengtest/pew
		static void LoadGame(SelectUIStatus status, ISavedGameMetadata game) {
			
			if (status == SelectUIStatus.SavedGameSelected) {
				
				OpenSavedGame(game, (ISavedGameMetadata openedGame) =>  {
					
					if(game.Description == null || game.Description == string.Empty) {
						
						// game has not been saved on cloud before, create new file
						CreateNewSave(openedGame, (ISavedGameMetadata newlySavedGame) => {
							LoadGame(SelectUIStatus.SavedGameSelected, newlySavedGame);
						});
						
						return;
						
					}
					
					// Pull the time played
					if (game.TotalTimePlayed != null) timePlayed = game.TotalTimePlayed;
					
					// save should be opened now
					Debug.Log ("Loading save from: " + openedGame.Filename + "\n" + openedGame.Description + "\nOpened = " + openedGame.IsOpen.ToString ());
					m_saveBundleMetadata = openedGame;
					ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame;
					savedGameClient.ReadBinaryData(openedGame, (SavedGameRequestStatus reqStatus, byte[] data) =>  {
						
						Debug.Log("Reading save finished with status: " + reqStatus.ToString());
						
						if (reqStatus == SavedGameRequestStatus.Success) {
							
							SaveDataBundle bundle = SaveDataBundle.FromByteArray(data);
							m_currentSaveBundle = bundle;
							
							if (OnSaveLoaded != null) {
								OnSaveLoaded.Invoke (bundle);
								OnSaveLoaded = null;
							}
							
						}
						
					});
				});
			}
		}