public Pet CreatePet(Pet pet) { /*if (pet.Owner != null) * { * _ctx.Attach(pet.Owner); * } * * var saved = _ctx.Pets.Add(pet).Entity; * _ctx.SaveChanges(); * return saved;*/ _ctx.Attach(pet).State = EntityState.Added; _ctx.SaveChanges(); return(pet); }
public Owner CreateOwner(Owner owner) { _ctx.Attach(owner).State = EntityState.Added; _ctx.SaveChanges(); return(owner); }