private void UpdateInfo() { if (infoWindowInterface.ThrottleVisible && !throttleWasChanged) { m_throttleSlider.value = infoWindowInterface.Throttle; m_throttleInput.text = infoWindowInterface.Throttle.ToString("G4"); } if (throttleWasChanged && m_throttleSlider.value == infoWindowInterface.Throttle) { throttleWasChanged = false; } if (infoWindowInterface.SituationVisible) { m_situationInfo.OnTextUpdate.Invoke(infoWindowInterface.SituationTextString); for (int i = Modules.Count - 1; i >= 0; i--) { InfoModule mod = Modules[i]; if (mod == null) { continue; } if (!mod.IsVisible) { if (mod.gameObject.activeSelf) { mod.gameObject.SetActive(false); } continue; } if (mod.IsActive) { if (!mod.gameObject.activeSelf) { mod.gameObject.SetActive(true); } mod.UpdateModule(); } else if (mod.gameObject.activeSelf) { mod.gameObject.SetActive(false); } } } if (infoWindowInterface.DeltaVVisible) { } }
/// <summary> /// Creates the individual readout module using the Situation Module prefab. /// </summary> /// <param name="module">The readout module interface</param> private void CreateModule(IInfoModule module) { GameObject mod = Instantiate(m_ModulePrefab); if (mod == null) { return; } mod.transform.SetParent(m_ModuleTransform, false); InfoModule bMod = mod.GetComponent <InfoModule>(); if (bMod == null) { return; } bMod.SetModule(module); bMod.gameObject.SetActive(module.IsVisible); Modules.Add(bMod); }