public static void AddValue(SamAchievements.AchievementNames name, int v) { if(Achievements.GetAchievement(name).AddValue(v)) //returns true if achievements is unlocked { Debug.Log("Unlocked Achievement: " + name.ToString()); } }
public static void Unlock(SamAchievements.AchievementNames name) { if(Achievements.GetAchievement(name).Unlock()) //returns true if achievements is unlocked { Debug.Log("Unlocked Achievement: " + name.ToString()); SaveAchievements(); } }