private void CreateBinding() { switch (parameterType) { case ParameterType.Bool: binding = new Binding(path, this, "BoolValue"); break; case ParameterType.Int: binding = new Binding(path, this, "IntValue"); break; case ParameterType.Float: binding = new Binding(path, this, "FloatValue"); break; case ParameterType.Trigger: binding = new Binding(path, this, "TriggerValue", Binding.BindingMode.OneWay, Binding.ConversionMode.None, null); binding.SetFlags(Binding.ControlFlags.ResetTargetValue); break; default: Debug.LogError(string.Format("Unknown parameter type {0}", parameterType), gameObject); break; } BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { // create binding binding = new Binding(path, target, "normalizedPosition"); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { // create binding binding = new Binding(path, target, "value"); BindingUtility.AddBinding(binding, transform, out dataContext); }
void Start() { if (!CheckConfig()) { return; } if (UseDefaultViewSelection) { // create name dictionary viewNameDictionary = new Dictionary <string, GameObject>(); foreach (var item in configs) { viewNameDictionary.Add(item.name, item.viewTemplate); } } if (usePool) { var templates = new List <GameObject>(); foreach (var config in configs) { // add to list templates.Add(config.viewTemplate); } // get pool viewPool = ViewPoolManager.Instance.CreateDynamicPool(templates); } CreateBinding(); BindingUtility.AddBinding(bindingList, transform, out dataContext); }
void Start() { // check if view template contains DataContext component if (viewTemplate.GetComponent <IDataContext>() == null) { Debug.LogError("ViewTemplate need IDataContext component", gameObject); return; } // get dynamic controller dynamicController = GetComponent <IDynamicController>(); if (dynamicController == null) { Debug.LogError("Need DynamicController component", gameObject); return; } if (usePool) { // get pool viewPool = ViewPoolManager.Instance.GetViewPool(viewTemplate); } else { // create local view pool viewPool = LocalViewPool.Create(transform); } CreateBinding(); BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { // create binding for text binding = new Binding(path, this, "Text"); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { // create binding binding = new Binding(path, this, "Command", Binding.BindingMode.OneWay, Binding.ConversionMode.None, null); binding.SetFlags(Binding.ControlFlags.ResetTargetValue); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { var target = GetComponent <UnityEngine.UI.Graphic>(); if (target == null) { Debug.LogError("Require UI.Graphic Component", gameObject); return; } // create binding for color binding = new Binding(path, target, "color"); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { var target = GetComponent <Image>(); if (target == null) { Debug.LogError("Require Image Component", gameObject); return; } // create binding for sprite binding = new Binding(path, target, "fillAmount"); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { bindingList = new List <IBinding>(); // create binding if (!string.IsNullOrEmpty(stringOptionsPath)) { var optionBinding = new Binding(stringOptionsPath, this, "StringOptions"); bindingList.Add(optionBinding); } valueBinding = new Binding(valuePath, target, "value"); bindingList.Add(valueBinding); BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { var target = GetComponent <Image>(); if (target == null) { Debug.LogError("Require Image Component", gameObject); return; } // create binding for sprite IValueConverter vc = ValueConverterProvider.Instance.GetNamedConverter(converterName); binding = new Binding(path, target, "sprite", Binding.BindingMode.OneWay, Binding.ConversionMode.Parameter, vc); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { bindingList = new List <IBinding>(); // create binding textBinding = new Binding(textPath, this, "Text"); bindingList.Add(textBinding); if (!string.IsNullOrEmpty(validateInputPath)) { var binding = new Binding(validateInputPath, this, "ValidateInput"); binding.SetFlags(Binding.ControlFlags.ResetTargetValue); bindingList.Add(binding); } BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { bindingList = new List <IBinding>(); foreach (var config in configs) { // set owner config.Owner = this; // create binding var binding = new Binding(config.path, config, "SourceValue"); // add it bindingList.Add(binding); } BindingUtility.AddBinding(bindingList, transform, out dataContext); }
void Start() { // check if view template contains DataContext component if (viewTemplate.GetComponent <IDataContext>() == null) { Debug.LogError("ViewTemplate need IDataContext component", gameObject); return; } if (usePool) { // get pool viewPool = ViewPoolManager.Instance.GetViewPool(viewTemplate); } CreateBinding(); BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { var target = GetComponent <RectTransform>(); if (target == null) { Debug.LogError("Require RectTransform Component", gameObject); return; } bindingList = new List <IBinding>(); if (!string.IsNullOrEmpty(offsetMinPath)) { Binding binding = new Binding(offsetMinPath, target, "offsetMin"); bindingList.Add(binding); } if (!string.IsNullOrEmpty(offsetMaxPath)) { Binding binding = new Binding(offsetMaxPath, target, "offsetMax"); bindingList.Add(binding); } if (!string.IsNullOrEmpty(anchoredPositionPath)) { Binding binding = new Binding(anchoredPositionPath, target, "anchoredPosition"); bindingList.Add(binding); } if (!string.IsNullOrEmpty(sizeDeltaPath)) { Binding binding = new Binding(sizeDeltaPath, target, "sizeDelta"); bindingList.Add(binding); } BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { bindingList = new List <IBinding>(); foreach (var item in configs) { // set converter mode var mode = Binding.ConversionMode.Automatic; IValueConverter vc = null; if (!string.IsNullOrEmpty(item.converterName)) { mode = Binding.ConversionMode.Parameter; vc = ValueConverterProvider.Instance.GetNamedConverter(item.converterName); } var binding = new Binding(item.path, target, item.targetPath, Binding.BindingMode.OneWay, mode, vc); // add to list bindingList.Add(binding); } BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { bindingList = new List <IBinding>(); if (!string.IsNullOrEmpty(minValuePath)) { // minValue var binding = new Binding(minValuePath, target, "minValue"); bindingList.Add(binding); } if (!string.IsNullOrEmpty(maxValuePath)) { // maxValue var binding = new Binding(maxValuePath, target, "maxValue"); bindingList.Add(binding); } // create value binding valueBinding = new Binding(valuePath, target, "value"); bindingList.Add(valueBinding); BindingUtility.AddBinding(bindingList, transform, out dataContext); }
private void CreateBinding() { binding = new Binding(path, this, "StringValue"); BindingUtility.AddBinding(binding, transform, out dataContext); }
private void CreateBinding() { binding = new Binding(path, this, "Interactable"); BindingUtility.AddBinding(binding, transform, out dataContext); }