public static void GoToNextLevel(int levelIndex) { if (levelIndex == NumberOfLevels) { GameStateManager.SwitchTo(StateName_LevelMenu); } else { PlayingState playingState = (PlayingState)GameStateManager.GetGameState(StateName_Playing); playingState.LoadLevel(levelIndex + 1); } }
public void PairFound(MovableAnimal penguin1, MovableAnimal penguin2) { int penguinType = MathHelper.Max(penguin1.AnimalIndex, penguin2.AnimalIndex); pairList.AddPair(penguinType); if (pairList.Completed) { PlayingState playingState = (PlayingState)ExtendedGame.GameStateManager.GetGameState(PenguinPairs.StateName_Playing); playingState.LevelCompleted(LevelIndex); } else { ExtendedGame.AssetManager.PlaySoundEffect("Sounds/snd_pair"); } }
public override void HandleInput(InputHelper inputHelper) { base.HandleInput(inputHelper); if (backButton.Pressed) { ExtendedGame.GameStateManager.SwitchTo(PenguinPairs.StateName_Title); } foreach (LevelButton button in levelButtons) { if (button.Pressed && button.Status != LevelStatus.Locked) { ExtendedGame.GameStateManager.SwitchTo(PenguinPairs.StateName_Playing); PlayingState playingstate = (PlayingState)ExtendedGame.GameStateManager.GetGameState(PenguinPairs.StateName_Playing); playingstate.LoadLevel(button.LevelIndex); return; } } }